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godot/editor
Paul Trojahn f3d94cc752 Fix misleading modified status of scenes
If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
..
2019-01-13 09:28:56 -05:00
2019-02-27 21:36:12 +01:00
2019-02-27 21:36:12 +01:00
2019-02-13 09:23:29 +01:00