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f23a48e66345596ab22f21daba42aab379656ccf
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Bill
b4ba90e432
Add fix for TAA passes rendering black meshes on XR
...
(cherry picked from commit
b44f1c5176
)
2024-04-08 15:48:29 +02:00
..
render_forward_clustered.cpp
Add fix for TAA passes rendering black meshes on XR
2024-04-08 15:48:29 +02:00
render_forward_clustered.h
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00
scene_shader_forward_clustered.cpp
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-12 00:38:27 +01:00
scene_shader_forward_clustered.h
Enhance checks and user experience around tangents.
2023-11-01 22:40:42 +01:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00