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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
31 lines
1.1 KiB
XML
31 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConcavePolygonShape" inherits="Shape" version="3.4">
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<brief_description>
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Concave polygon shape.
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</brief_description>
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<description>
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Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
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Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<methods>
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<method name="get_faces" qualifiers="const">
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<return type="PoolVector3Array" />
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<description>
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Returns the faces (an array of triangles).
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</description>
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</method>
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<method name="set_faces">
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<return type="void" />
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<argument index="0" name="faces" type="PoolVector3Array" />
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<description>
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Sets the faces (an array of triangles).
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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