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f070cf9a75ad416e16c73af0f60f6a4fe41b18b8
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
History
Rémi Verschelde
63cded6a85
Merge pull request
#61884
from Calinou/alpha-hash-use-opaque-pipeline
...
Use opaque rendering pipeline for alpha hash materials
2022-11-14 11:08:35 +01:00
..
render_forward_mobile.cpp
Properly set TIME shader uniform when rendering shadows
2022-11-12 10:51:02 -08:00
render_forward_mobile.h
Use radial distance for making LOD decisions.
2022-10-12 07:21:42 -06:00
scene_shader_forward_mobile.cpp
Merge pull request
#61884
from Calinou/alpha-hash-use-opaque-pipeline
2022-11-14 11:08:35 +01:00
scene_shader_forward_mobile.h
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
SCsub
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