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godot/servers/visual/portals
lawnjelly e7a73579e3 Portals - force full check on adding moving object
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
2022-05-29 15:53:25 +01:00
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2022-02-01 11:31:06 +00:00
2022-02-01 11:31:06 +00:00
2022-02-01 11:31:06 +00:00
2021-07-14 11:43:23 +01:00