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godot/servers/rendering/renderer_rd
Marcel Admiraal efea408d23 Ensure default value in _render_shadow is the same as parent
Use double instead of int for the p_lod_distance_multiplier default value in
RendererSceneRenderForward::_render_shadow to match parent default value in
RendererSceneRenderRD::_render_shadow
2020-12-21 09:36:20 +00:00
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2020-12-04 18:39:46 -03:00
2020-12-04 18:39:46 -03:00