1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00
Files
godot/doc/classes
Holger Dammertz efe6b50f17 Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
..
2020-03-13 17:26:30 +01:00
2020-04-16 12:57:22 +02:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-04-20 11:54:47 +02:00
2020-03-13 17:26:30 +01:00
2020-06-22 08:37:57 +02:00
2020-06-11 10:00:06 +02:00
2020-07-28 11:50:39 +02:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-25 11:42:15 +01:00
2020-06-18 10:51:44 +02:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-06-24 22:52:05 +02:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00
2020-03-13 17:26:30 +01:00