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godot/thirdparty/assimp/code
RevoluPowered efd6f6dbad Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly.

aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.

This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
..
2019-09-01 19:08:34 +01:00
2019-09-01 19:08:34 +01:00
2019-04-05 07:17:52 -07:00