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ef9bb1a20781b838f8bf96afb9c26f7d21229b1f
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_clustered
History
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
...
Co-authored-by: Calinou <
hugo.locurcio@hugo.pro
>
2024-08-19 09:52:09 +02:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_forward_clustered.glsl
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00