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ee2930cad48738b45da8e43cbf29af743f55effd
godot
/
servers
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rendering
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renderer_rd
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forward_clustered
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Thaddeus Crews
dc5f1b7a28
Merge pull request
#100319
from Flarkk/fix_light_shadow_range
...
Fix shadows of long range `OmniLight3D` and `SpotLight3D`
2024-12-13 16:19:39 -06:00
..
render_forward_clustered.cpp
Merge pull request
#100319
from Flarkk/fix_light_shadow_range
2024-12-13 16:19:39 -06:00
render_forward_clustered.h
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
scene_shader_forward_clustered.cpp
Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails
2024-12-09 10:51:57 -08:00
scene_shader_forward_clustered.h
Ensure shadow material and mesh are not used with wireframe mode
2024-11-16 22:25:00 -08:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00