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godot
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drivers
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gles3
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effects
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clayjohn
4f674154d9
Improve the look of radiance map in Compatibility backend
2024-09-29 01:33:14 -07:00
..
copy_effects.cpp
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
copy_effects.h
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
cubemap_filter.cpp
Improve the look of radiance map in Compatibility backend
2024-09-29 01:33:14 -07:00
cubemap_filter.h
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
glow.cpp
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
glow.h
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
post_effects.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
post_effects.h
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00