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ed94e3eb7944c79b23e744c9e12dfcf3bb21f2a1
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Matias N. Goldberg
1f4a5c2c15
Fix validation error when enabling SSIL alone
...
(cherry picked from commit
666e91b9ff
)
2023-10-19 21:45:11 +02:00
..
render_forward_clustered.cpp
Fix validation error when enabling SSIL alone
2023-10-19 21:45:11 +02:00
render_forward_clustered.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
scene_shader_forward_clustered.h
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00