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ecb21c044921cb163048b51a8391b67b86fa5567
godot
/
drivers
/
d3d12
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Rémi Verschelde
c1ad24571a
Merge pull request
#88252
from RandomShaper/d3d12_slice_of_cube
...
Direct3D 12: Fix cubemap slicing
2024-02-15 15:45:03 +01:00
..
d3d12_godot_nir_bridge.h
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
d3d12ma.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_d3d12.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_d3d12.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_driver_d3d12.cpp
Merge pull request
#88252
from RandomShaper/d3d12_slice_of_cube
2024-02-15 15:45:03 +01:00
rendering_device_driver_d3d12.h
[D3D12] Improve shader validation handling.
2024-02-13 11:27:48 +02:00
SCsub
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00