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ecaa7b634e17cf2220c0d10f4cba035309b9dc8c
godot
/
servers
/
rendering
/
renderer_rd
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Rémi Verschelde
ecaa7b634e
Merge pull request
#65322
from ceLoFaN/fix-dof-artifact-at-high-blur
2022-09-15 00:03:40 +02:00
..
effects
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
environment
Clear last frame directional light buffer when number of lights changes.
2022-09-14 08:30:35 -07:00
forward_clustered
Merge pull request
#65418
from JFonS/taa_multimesh
2022-09-14 09:06:27 -07:00
forward_mobile
Merge pull request
#64952
from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
shaders
Merge pull request
#65322
from ceLoFaN/fix-dof-artifact-at-high-blur
2022-09-15 00:03:40 +02:00
storage_rd
Merge pull request
#65418
from JFonS/taa_multimesh
2022-09-14 09:06:27 -07:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
effects_rd.cpp
…
effects_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
…
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
…
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
Properly scale SSR reflection based on metallic value for dielectric materials
2022-09-09 16:52:02 -07:00
renderer_scene_render_rd.h
Properly scale SSR reflection based on metallic value for dielectric materials
2022-09-09 16:52:02 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…