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godot/platform/web
Fabio Alessandrelli 9383610ad1 [Web] Disable UNIX sockets
They are not supported anyway, emscripten has an emulation layer that
implements them over WebSocket/WebRTC, which is really surprising for
users, and also not very useful since we have proper WebSocket and
WebRTC support.

This can make the build smaller, if we also disable the UPNP module
(which will otherwise include a third party library referencing "socket"
thus forcing emscripten to include the compatibility layer)
2024-11-13 10:28:08 +01:00
..
2024-09-16 12:13:34 -04:00
2024-11-13 10:28:08 +01:00
2024-06-18 11:06:31 -04:00
2023-12-15 19:11:10 +02:00
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2024-05-22 11:32:25 +02:00
2024-05-22 11:32:25 +02:00

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.