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e89c196a80ba1ac24bdd22ae7e5c7704dba48c33
godot
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drivers
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gles3
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storage
/
light_storage.cpp
clayjohn
1b5a15d5d1
Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations
...
Co-authored-by: jitspoe <
jitspoe@yahoo.com
>
2024-12-05 11:13:37 -08:00
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