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e89c196a80ba1ac24bdd22ae7e5c7704dba48c33
godot
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drivers
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d3d12
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Dario
d7d6251c30
Add texture limits for D3D12 Driver.
2024-12-05 13:55:57 -03:00
..
d3d12_godot_nir_bridge.h
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
d3d12ma.cpp
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp
Use direct composition for d3d12 backend
2024-11-26 10:28:40 +01:00
rendering_context_driver_d3d12.h
Use direct composition for d3d12 backend
2024-11-26 10:28:40 +01:00
rendering_device_driver_d3d12.cpp
Add texture limits for D3D12 Driver.
2024-12-05 13:55:57 -03:00
rendering_device_driver_d3d12.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00