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godot/modules/gdscript/tests/scripts/runtime/features/stringify.gd
Danil Alexeev e8696f9961 GDScript: Improve call analysis
* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00

44 lines
1.2 KiB
GDScript

func test():
print(true, false)
print(-1, 0, 1)
print(-1.25, 0.25, 1.25)
print("hello world")
print(Vector2(0.25, 0.25))
print(Vector2i(0, 0))
print(Rect2(0.25, 0.25, 0.5, 0.5))
print(Rect2i(0, 0, 0, 0))
print(Vector3(0.25, 0.25, 0.25))
print(Vector3i(0, 0, 0))
print(Transform2D.IDENTITY)
print(Plane(1, 2, 3, 4))
print(Quaternion(1, 2, 3, 4))
print(AABB(Vector3.ZERO, Vector3.ONE))
print(Basis.from_euler(Vector3(0, 0, 0)))
print(Transform3D.IDENTITY)
print(Color(1, 2, 3, 4))
print(StringName("hello"))
print(NodePath("hello/world"))
var node := Node.new()
@warning_ignore("unsafe_call_argument")
print(RID(node)) # TODO: Why is the constructor (or implicit cast) not documented?
print(node.get_name)
print(node.property_list_changed)
node.free()
print({"hello":123})
print(["hello", 123])
print(PackedByteArray([-1, 0, 1]))
print(PackedInt32Array([-1, 0, 1]))
print(PackedInt64Array([-1, 0, 1]))
print(PackedFloat32Array([-1, 0, 1]))
print(PackedFloat64Array([-1, 0, 1]))
print(PackedStringArray(["hello", "world"]))
print(PackedVector2Array([Vector2.ONE, Vector2.ZERO]))
print(PackedVector3Array([Vector3.ONE, Vector3.ZERO]))
print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))