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godot/servers/rendering
Matias N. Goldberg e69a0c7d60 Force RID::id to be always uint64_t
On Vulkan, some handles are meant to always be u64, even on 32-bit
architectures such as arm32.

Fixes #98654
2024-11-06 20:03:56 -03:00
..
2024-09-13 08:53:26 +03:00