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e63252b4219680d109bfa41c24f483e97b37f40e
godot
/
servers
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rendering
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renderer_rd
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effects
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Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
copy_effects.h
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
debug_effects.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
debug_effects.h
…
fsr2.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
fsr2.h
…
fsr.cpp
…
fsr.h
…
luminance.cpp
…
luminance.h
…
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
ss_effects.h
…
taa.cpp
…
taa.h
…
tone_mapper.cpp
…
tone_mapper.h
…
vrs.cpp
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
vrs.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00