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godot/doc/classes/TriangleMesh.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TriangleMesh" inherits="RefCounted" version="4.0">
<brief_description>
Internal mesh type.
</brief_description>
<description>
Mesh type used internally for collision calculations.
</description>
<tutorials>
</tutorials>
</class>