This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2025-11-06 12:20:30 +00:00
Code
Releases
Wiki
Activity
Files
e3d60bbd0c10a4fa6e59d3f74038501a91b51e2c
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
History
Capry
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
..
render_forward_mobile.cpp
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
render_forward_mobile.h
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
2025-04-09 13:31:03 -07:00
scene_shader_forward_mobile.cpp
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
scene_shader_forward_mobile.h
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00