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godot/scene
Jean Dao b6ab75504b Fix: use function in SceneTree::call_group
When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.

(cherry picked from commit 7240701ec9)
2019-09-24 09:00:45 +02:00
..
2019-09-24 09:00:44 +02:00