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godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio df09bc38cb Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
..
2021-04-05 23:11:38 +10:00