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dda0562f2f4f64cf50b1334082a6071f6fea1947
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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clayjohn
d2dce41681
Fix float/int comparison in acos_approx in sky template shader
...
Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
..
gi.glsl
…
SCsub
…
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
…
sky.glsl
Fix float/int comparison in acos_approx in sky template shader
2025-04-27 17:06:34 -07:00
volumetric_fog_process.glsl
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
volumetric_fog.glsl
…
voxel_gi_debug.glsl
Style: Enable clang-format's
InsertBraces
config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
…