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dc81583fb78ae625e8ae7fe9c1cdc42ede653afa
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Robin Arys
0e31465a59
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
..
render_forward_clustered.cpp
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
render_forward_clustered.h
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00