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godot/scene/main
PouleyKetchoupp dc13750189 Viewport environment is updated properly when set to own world
When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.

Fixes #23412
2019-11-29 11:50:10 +01:00
..
2019-10-23 02:51:32 +01:00
2019-01-01 12:58:10 +01:00