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godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 265bae824f Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
..
2021-04-05 23:11:38 +10:00