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godot/scene
Fabio Alessandrelli d8ba07ea8f Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing? Is this the correct way of checking if the
object is valid?
2020-02-25 15:00:52 +01:00
..
2020-02-21 14:25:29 +01:00
2020-02-21 14:25:29 +01:00
2020-02-21 14:25:29 +01:00
2019-10-23 02:51:32 +01:00