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Files
godot/platform/linuxbsd
Riteo d8658df94e Wayland: implement window_get_native_handle
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +01:00
..
2024-01-30 16:44:47 +01:00
2024-01-30 16:44:47 +01:00
2024-01-30 16:44:47 +01:00
2024-01-30 16:44:47 +01:00
2024-01-30 16:44:47 +01:00

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.