You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-03 16:55:53 +00:00
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.