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20 lines
523 B
C#
20 lines
523 B
C#
namespace GodotTools
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{
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public struct PlaySettings
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{
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public bool HasDebugger { get; }
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public string DebuggerHost { get; }
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public int DebuggerPort { get; }
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public bool BuildBeforePlaying { get; }
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public PlaySettings(string debuggerHost, int debuggerPort, bool buildBeforePlaying)
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{
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HasDebugger = true;
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DebuggerHost = debuggerHost;
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DebuggerPort = debuggerPort;
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BuildBeforePlaying = buildBeforePlaying;
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}
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}
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}
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