You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
107 lines
3.5 KiB
XML
107 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEvent" inherits="Resource" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Generic input event
|
|
</brief_description>
|
|
<description>
|
|
Base class of all sort of input event. See [method Node._input].
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
|
|
http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="action_match" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if this event matches [code]event[/code].
|
|
</description>
|
|
</method>
|
|
<method name="as_text" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<description>
|
|
Returns a [String] representation of the event.
|
|
</description>
|
|
</method>
|
|
<method name="is_action" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if this input event matches a pre-defined action of any type.
|
|
</description>
|
|
</method>
|
|
<method name="is_action_pressed" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
|
|
</description>
|
|
</method>
|
|
<method name="is_action_released" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
|
|
</description>
|
|
</method>
|
|
<method name="is_action_type" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this input event's type is one of the [code]InputEvent[/code] constants.
|
|
</description>
|
|
</method>
|
|
<method name="is_echo" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this input event is an echo event (only for events of type KEY).
|
|
</description>
|
|
</method>
|
|
<method name="is_pressed" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this input event is pressed. Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
|
|
</description>
|
|
</method>
|
|
<method name="shortcut_match" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="xformed_by" qualifiers="const">
|
|
<return type="InputEvent">
|
|
</return>
|
|
<argument index="0" name="xform" type="Transform2D">
|
|
</argument>
|
|
<argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="device" type="int" setter="set_device" getter="get_device">
|
|
The event's device ID.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|