You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
50 lines
2.1 KiB
XML
50 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Canvas drawing layer.
|
|
</brief_description>
|
|
<description>
|
|
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
|
|
http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_world_2d" qualifiers="const">
|
|
<return type="World2D">
|
|
</return>
|
|
<description>
|
|
Return the [World2D] used by this layer.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
|
|
The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
|
|
</member>
|
|
<member name="layer" type="int" setter="set_layer" getter="get_layer">
|
|
Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
|
|
</member>
|
|
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
|
|
The layer's base offset.
|
|
</member>
|
|
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
|
|
The layer's rotation in radians.
|
|
</member>
|
|
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
|
|
The layer's rotation in degrees.
|
|
</member>
|
|
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
|
|
The layer's scale.
|
|
</member>
|
|
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
|
|
The layer's transform.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|