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godot/modules
Will Vincent d49fc76ab8 Remove incorrect & potentially confusing references to Euler
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.

e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.

(cherry picked from commit b6b8c7b215)
2018-04-28 22:47:43 +02:00
..
2018-04-28 22:35:25 +02:00
2018-03-03 01:55:27 +01:00
2018-04-15 00:57:14 +02:00
2018-03-29 00:06:05 +02:00