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godot/servers/visual
lawnjelly 991687cc10 Physics Interpolation - fix stale interpolation data when unhiding
A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.

This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-06-14 10:25:23 +01:00
..
2022-02-16 09:41:23 +00:00
2021-07-14 11:43:23 +01:00
2022-05-19 19:07:45 +08:00