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			3488 lines
		
	
	
		
			143 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  resource_importer_scene.cpp                                           */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "resource_importer_scene.h"
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#include "core/error/error_macros.h"
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#include "core/io/dir_access.h"
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#include "core/io/resource_saver.h"
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#include "core/object/script_language.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "editor/settings/editor_settings.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation/navigation_region_3d.h"
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#include "scene/3d/occluder_instance_3d.h"
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#include "scene/3d/physics/area_3d.h"
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#include "scene/3d/physics/collision_shape_3d.h"
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#include "scene/3d/physics/static_body_3d.h"
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#include "scene/3d/physics/vehicle_body_3d.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/3d/box_shape_3d.h"
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#include "scene/resources/3d/importer_mesh.h"
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#include "scene/resources/3d/separation_ray_shape_3d.h"
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#include "scene/resources/3d/sphere_shape_3d.h"
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#include "scene/resources/3d/world_boundary_shape_3d.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/bone_map.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/resource_format_text.h"
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void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
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	Vector<String> arr;
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	GDVIRTUAL_CALL(_get_extensions, arr);
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	for (int i = 0; i < arr.size(); i++) {
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		r_extensions->push_back(arr[i]);
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	}
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}
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Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
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	Dictionary options_dict;
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	for (const KeyValue<StringName, Variant> &elem : p_options) {
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		options_dict[elem.key] = elem.value;
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	}
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	Object *ret = nullptr;
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	GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret);
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	return Object::cast_to<Node>(ret);
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}
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void EditorSceneFormatImporter::add_import_option(const String &p_name, const Variant &p_default_value) {
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	ERR_FAIL_NULL_MSG(current_option_list, "add_import_option() can only be called from get_import_options().");
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	add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
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}
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void EditorSceneFormatImporter::add_import_option_advanced(Variant::Type p_type, const String &p_name, const Variant &p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
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	ERR_FAIL_NULL_MSG(current_option_list, "add_import_option_advanced() can only be called from get_import_options().");
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	current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
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}
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void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
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	current_option_list = r_options;
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	GDVIRTUAL_CALL(_get_import_options, p_path);
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	current_option_list = nullptr;
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}
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Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, const String &p_scene_import_type, const String &p_option, const HashMap<StringName, Variant> &p_options) {
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	Variant ret;
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	// For compatibility with the old API, pass the import type as a boolean.
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	GDVIRTUAL_CALL(_get_option_visibility, p_path, p_scene_import_type == "AnimationLibrary", p_option, ret);
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	return ret;
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}
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void EditorSceneFormatImporter::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorSceneFormatImporter::add_import_option);
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	ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorSceneFormatImporter::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
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	GDVIRTUAL_BIND(_get_extensions);
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	GDVIRTUAL_BIND(_import_scene, "path", "flags", "options");
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	GDVIRTUAL_BIND(_get_import_options, "path");
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	GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
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	BIND_CONSTANT(IMPORT_SCENE);
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	BIND_CONSTANT(IMPORT_ANIMATION);
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	BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
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	BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
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	BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS);
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	BIND_CONSTANT(IMPORT_DISCARD_MESHES_AND_MATERIALS);
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	BIND_CONSTANT(IMPORT_FORCE_DISABLE_MESH_COMPRESSION);
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}
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/////////////////////////////////
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void EditorScenePostImport::_bind_methods() {
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	GDVIRTUAL_BIND(_post_import, "scene")
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	ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
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}
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Node *EditorScenePostImport::post_import(Node *p_scene) {
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	Object *ret;
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	if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) {
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		return Object::cast_to<Node>(ret);
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	}
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	return p_scene;
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}
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String EditorScenePostImport::get_source_file() const {
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	return source_file;
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}
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void EditorScenePostImport::init(const String &p_source_file) {
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	source_file = p_source_file;
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}
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///////////////////////////////////////////////////////
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Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
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	ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
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	ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
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	ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
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	if (current_options && current_options->has(p_name)) {
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		return (*current_options)[p_name];
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	}
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	if (current_options_dict && current_options_dict->has(p_name)) {
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		return (*current_options_dict)[p_name];
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	}
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	return Variant();
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}
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void EditorScenePostImportPlugin::add_import_option(const String &p_name, const Variant &p_default_value) {
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	ERR_FAIL_NULL_MSG(current_option_list, "add_import_option() can only be called from get_import_options().");
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	add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
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}
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void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, const Variant &p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
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	ERR_FAIL_NULL_MSG(current_option_list, "add_import_option_advanced() can only be called from get_import_options().");
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	current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
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}
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void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
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	current_option_list = r_options;
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	GDVIRTUAL_CALL(_get_internal_import_options, p_category);
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	current_option_list = nullptr;
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}
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Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, const String &p_scene_import_type, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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	current_options = &p_options;
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	Variant ret;
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	// For compatibility with the old API, pass the import type as a boolean.
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	GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_scene_import_type == "AnimationLibrary", p_option, ret);
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	current_options = nullptr;
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	return ret;
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}
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Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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	current_options = &p_options;
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	Variant ret;
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	GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
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	current_options = nullptr;
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	return ret;
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}
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void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
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	current_options_dict = &p_options;
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	GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
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	current_options_dict = nullptr;
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}
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void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
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	current_option_list = r_options;
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	GDVIRTUAL_CALL(_get_import_options, p_path);
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	current_option_list = nullptr;
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}
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Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, const String &p_scene_import_type, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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	current_options = &p_options;
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	Variant ret;
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	GDVIRTUAL_CALL(_get_option_visibility, p_path, p_scene_import_type == "AnimationLibrary", p_option, ret);
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	current_options = nullptr;
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	return ret;
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}
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void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
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	current_options = &p_options;
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	GDVIRTUAL_CALL(_pre_process, p_scene);
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	current_options = nullptr;
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}
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void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
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	current_options = &p_options;
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	GDVIRTUAL_CALL(_post_process, p_scene);
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	current_options = nullptr;
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}
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void EditorScenePostImportPlugin::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
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	ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
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	ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
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	GDVIRTUAL_BIND(_get_internal_import_options, "category");
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	GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "for_animation", "option");
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	GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
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	GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
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	GDVIRTUAL_BIND(_get_import_options, "path");
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	GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
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	GDVIRTUAL_BIND(_pre_process, "scene");
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	GDVIRTUAL_BIND(_post_process, "scene");
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE);
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	BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
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}
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/////////////////////////////////////////////////////////
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const String ResourceImporterScene::material_extension[3] = { ".tres", ".res", ".material" };
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String ResourceImporterScene::get_importer_name() const {
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	// For compatibility with 4.2 and earlier we need to keep the "scene" and "animation_library" names.
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	// However this is arbitrary so for new import types we can use any string.
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	if (_scene_import_type == "PackedScene") {
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		return "scene";
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	} else if (_scene_import_type == "AnimationLibrary") {
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		return "animation_library";
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	}
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	return _scene_import_type;
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}
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String ResourceImporterScene::get_visible_name() const {
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	// This is displayed on the UI. Friendly names here are nice but not vital, so fall back to the type.
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	if (_scene_import_type == "PackedScene") {
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		return "Scene";
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	}
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	return _scene_import_type.capitalize();
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}
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void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
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	get_scene_importer_extensions(p_extensions);
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}
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String ResourceImporterScene::get_save_extension() const {
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	if (_scene_import_type == "PackedScene") {
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		return "scn";
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	}
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	return "res";
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}
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String ResourceImporterScene::get_resource_type() const {
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	return _scene_import_type;
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}
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int ResourceImporterScene::get_format_version() const {
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	return 1;
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}
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bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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	if (_scene_import_type == "PackedScene") {
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		if (p_option.begins_with("animation/")) {
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			if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
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				return false;
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			}
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		}
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	} else if (_scene_import_type == "AnimationLibrary") {
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		if (p_option == "animation/import") { // Option ignored, animation always imported.
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			return false;
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		}
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		if (p_option == "nodes/root_type" || p_option == "nodes/root_name" || p_option.begins_with("meshes/") || p_option.begins_with("skins/")) {
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			return false; // Nothing to do here for animations.
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		}
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	}
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 | 
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	if (p_option == "nodes/use_node_type_suffixes" && p_options.has("nodes/use_name_suffixes")) {
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		return p_options["nodes/use_name_suffixes"];
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	}
 | 
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	if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) != 2) {
 | 
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		// Only display the lightmap texel size import option when using the Static Lightmaps light baking mode.
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		return false;
 | 
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	}
 | 
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 | 
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	for (int i = 0; i < post_importer_plugins.size(); i++) {
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		Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, _scene_import_type, p_option, p_options);
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		if (ret.get_type() == Variant::BOOL) {
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			if (!ret) {
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				return false;
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			}
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		}
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	}
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	for (Ref<EditorSceneFormatImporter> importer : scene_importers) {
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		Variant ret = importer->get_option_visibility(p_path, _scene_import_type, p_option, p_options);
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		if (ret.get_type() == Variant::BOOL) {
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			if (!ret) {
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				return false;
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			}
 | 
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		}
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	}
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 | 
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	return true;
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}
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 | 
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int ResourceImporterScene::get_preset_count() const {
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	return 0;
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}
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 | 
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String ResourceImporterScene::get_preset_name(int p_idx) const {
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	return String();
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}
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void ResourceImporterScene::_pre_fix_global(Node *p_scene, const HashMap<StringName, Variant> &p_options) const {
 | 
						|
	if (p_options.has("animation/import_rest_as_RESET") && (bool)p_options["animation/import_rest_as_RESET"]) {
 | 
						|
		TypedArray<Node> anim_players = p_scene->find_children("*", "AnimationPlayer");
 | 
						|
		if (anim_players.is_empty()) {
 | 
						|
			AnimationPlayer *anim_player = memnew(AnimationPlayer);
 | 
						|
			anim_player->set_name("AnimationPlayer");
 | 
						|
			p_scene->add_child(anim_player);
 | 
						|
			anim_player->set_owner(p_scene);
 | 
						|
			anim_players.append(anim_player);
 | 
						|
		}
 | 
						|
		Ref<Animation> reset_anim;
 | 
						|
		for (int i = 0; i < anim_players.size(); i++) {
 | 
						|
			AnimationPlayer *player = cast_to<AnimationPlayer>(anim_players[i]);
 | 
						|
			if (player->has_animation(SceneStringName(RESET))) {
 | 
						|
				reset_anim = player->get_animation(SceneStringName(RESET));
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (reset_anim.is_null()) {
 | 
						|
			AnimationPlayer *anim_player = cast_to<AnimationPlayer>(anim_players[0]);
 | 
						|
			reset_anim.instantiate();
 | 
						|
			Ref<AnimationLibrary> anim_library;
 | 
						|
			if (anim_player->has_animation_library(StringName())) {
 | 
						|
				anim_library = anim_player->get_animation_library(StringName());
 | 
						|
			} else {
 | 
						|
				anim_library.instantiate();
 | 
						|
				anim_player->add_animation_library(StringName(), anim_library);
 | 
						|
			}
 | 
						|
			anim_library->add_animation(SceneStringName(RESET), reset_anim);
 | 
						|
		}
 | 
						|
		TypedArray<Node> skeletons = p_scene->find_children("*", "Skeleton3D");
 | 
						|
		for (int i = 0; i < skeletons.size(); i++) {
 | 
						|
			Skeleton3D *skeleton = cast_to<Skeleton3D>(skeletons[i]);
 | 
						|
			NodePath skeleton_path = p_scene->get_path_to(skeleton);
 | 
						|
 | 
						|
			HashSet<NodePath> existing_pos_tracks;
 | 
						|
			HashSet<NodePath> existing_rot_tracks;
 | 
						|
			for (int trk_i = 0; trk_i < reset_anim->get_track_count(); trk_i++) {
 | 
						|
				NodePath np = reset_anim->track_get_path(trk_i);
 | 
						|
				if (reset_anim->track_get_type(trk_i) == Animation::TYPE_POSITION_3D) {
 | 
						|
					existing_pos_tracks.insert(np);
 | 
						|
				}
 | 
						|
				if (reset_anim->track_get_type(trk_i) == Animation::TYPE_ROTATION_3D) {
 | 
						|
					existing_rot_tracks.insert(np);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			for (int bone_i = 0; bone_i < skeleton->get_bone_count(); bone_i++) {
 | 
						|
				NodePath bone_path(skeleton_path.get_names(), Vector<StringName>{ skeleton->get_bone_name(bone_i) }, false);
 | 
						|
				if (!existing_pos_tracks.has(bone_path)) {
 | 
						|
					int pos_t = reset_anim->add_track(Animation::TYPE_POSITION_3D);
 | 
						|
					reset_anim->track_set_path(pos_t, bone_path);
 | 
						|
					reset_anim->position_track_insert_key(pos_t, 0.0, skeleton->get_bone_rest(bone_i).origin);
 | 
						|
					reset_anim->track_set_imported(pos_t, true);
 | 
						|
				}
 | 
						|
				if (!existing_rot_tracks.has(bone_path)) {
 | 
						|
					int rot_t = reset_anim->add_track(Animation::TYPE_ROTATION_3D);
 | 
						|
					reset_anim->track_set_path(rot_t, bone_path);
 | 
						|
					reset_anim->rotation_track_insert_key(rot_t, 0.0, skeleton->get_bone_rest(bone_i).basis.get_rotation_quaternion());
 | 
						|
					reset_anim->track_set_imported(rot_t, true);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool _teststr(const String &p_what, const String &p_str) {
 | 
						|
	String what = p_what;
 | 
						|
 | 
						|
	// Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
 | 
						|
	// (dot is replaced with _ as invalid character) so also compensate for this.
 | 
						|
	while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
 | 
						|
		what = what.substr(0, what.length() - 1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (what.containsn("$" + p_str)) { // Blender and other stuff.
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static String _fixstr(const String &p_what, const String &p_str) {
 | 
						|
	String what = p_what;
 | 
						|
 | 
						|
	// Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
 | 
						|
	// (dot is replaced with _ as invalid character) so also compensate for this.
 | 
						|
	while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
 | 
						|
		what = what.substr(0, what.length() - 1);
 | 
						|
	}
 | 
						|
 | 
						|
	String end = p_what.substr(what.length());
 | 
						|
 | 
						|
	if (what.containsn("$" + p_str)) { // Blender and other stuff.
 | 
						|
		return what.replace("$" + p_str, "") + end;
 | 
						|
	}
 | 
						|
	if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
 | 
						|
		return what.substr(0, what.length() - (p_str.length() + 1)) + end;
 | 
						|
	}
 | 
						|
	if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
 | 
						|
		return what.substr(0, what.length() - (p_str.length() + 1)) + end;
 | 
						|
	}
 | 
						|
	return what;
 | 
						|
}
 | 
						|
 | 
						|
static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
 | 
						|
	ERR_FAIL_COND_MSG(mesh.is_null(), "Cannot generate shape list with null mesh value.");
 | 
						|
	if (!p_convex) {
 | 
						|
		Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
 | 
						|
		r_shape_list.push_back(shape);
 | 
						|
	} else {
 | 
						|
		Vector<Ref<Shape3D>> cd;
 | 
						|
		cd.push_back(mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
 | 
						|
		if (cd.size()) {
 | 
						|
			for (int i = 0; i < cd.size(); i++) {
 | 
						|
				r_shape_list.push_back(cd[i]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
struct ScalableNodeCollection {
 | 
						|
	HashSet<Node3D *> node_3ds;
 | 
						|
	HashSet<Ref<ImporterMesh>> importer_meshes;
 | 
						|
	HashSet<Ref<Skin>> skins;
 | 
						|
	HashSet<Ref<Animation>> animations;
 | 
						|
};
 | 
						|
 | 
						|
void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) {
 | 
						|
	// MESH and SKIN data divide, to compensate for object position multiplying.
 | 
						|
 | 
						|
	const int surf_count = p_mesh->get_surface_count();
 | 
						|
	const int blendshape_count = p_mesh->get_blend_shape_count();
 | 
						|
	struct LocalSurfData {
 | 
						|
		Mesh::PrimitiveType prim = {};
 | 
						|
		Array arr;
 | 
						|
		Array bsarr;
 | 
						|
		Dictionary lods;
 | 
						|
		String name;
 | 
						|
		Ref<Material> mat;
 | 
						|
		uint64_t fmt_compress_flags = 0;
 | 
						|
	};
 | 
						|
 | 
						|
	Vector<LocalSurfData> surf_data_by_mesh;
 | 
						|
 | 
						|
	Vector<String> blendshape_names;
 | 
						|
	for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
 | 
						|
		blendshape_names.append(p_mesh->get_blend_shape_name(bsidx));
 | 
						|
	}
 | 
						|
 | 
						|
	for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
 | 
						|
		Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx);
 | 
						|
		const uint64_t fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
 | 
						|
		Array arr = p_mesh->get_surface_arrays(surf_idx);
 | 
						|
		String name = p_mesh->get_surface_name(surf_idx);
 | 
						|
		Dictionary lods;
 | 
						|
		Ref<Material> mat = p_mesh->get_surface_material(surf_idx);
 | 
						|
		{
 | 
						|
			Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX];
 | 
						|
			for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) {
 | 
						|
				vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale;
 | 
						|
			}
 | 
						|
			arr[ArrayMesh::ARRAY_VERTEX] = vertex_array;
 | 
						|
		}
 | 
						|
		Array blendshapes;
 | 
						|
		for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
 | 
						|
			Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx);
 | 
						|
			Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX];
 | 
						|
			int current_bs_vert_arr_len = current_bs_vertex_array.size();
 | 
						|
			for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) {
 | 
						|
				current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale;
 | 
						|
			}
 | 
						|
			current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array;
 | 
						|
			blendshapes.push_back(current_bsarr);
 | 
						|
		}
 | 
						|
 | 
						|
		LocalSurfData surf_data_dictionary = LocalSurfData();
 | 
						|
		surf_data_dictionary.prim = prim;
 | 
						|
		surf_data_dictionary.arr = arr;
 | 
						|
		surf_data_dictionary.bsarr = blendshapes;
 | 
						|
		surf_data_dictionary.lods = lods;
 | 
						|
		surf_data_dictionary.fmt_compress_flags = fmt_compress_flags;
 | 
						|
		surf_data_dictionary.name = name;
 | 
						|
		surf_data_dictionary.mat = mat;
 | 
						|
 | 
						|
		surf_data_by_mesh.push_back(surf_data_dictionary);
 | 
						|
	}
 | 
						|
 | 
						|
	p_mesh->clear();
 | 
						|
 | 
						|
	for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
 | 
						|
		p_mesh->add_blend_shape(blendshape_names[bsidx]);
 | 
						|
	}
 | 
						|
 | 
						|
	for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
 | 
						|
		const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim;
 | 
						|
		const Array arr = surf_data_by_mesh[surf_idx].arr;
 | 
						|
		const Array bsarr = surf_data_by_mesh[surf_idx].bsarr;
 | 
						|
		const Dictionary lods = surf_data_by_mesh[surf_idx].lods;
 | 
						|
		const uint64_t fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
 | 
						|
		const String name = surf_data_by_mesh[surf_idx].name;
 | 
						|
		const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat;
 | 
						|
 | 
						|
		p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) {
 | 
						|
		_rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) {
 | 
						|
	// MESH and SKIN data divide, to compensate for object position multiplying.
 | 
						|
	for (int i = 0; i < p_skin->get_bind_count(); i++) {
 | 
						|
		Transform3D transform = p_skin->get_bind_pose(i);
 | 
						|
		p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) {
 | 
						|
	for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) {
 | 
						|
		if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) {
 | 
						|
			for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) {
 | 
						|
				Vector3 value = p_animation->track_get_key_value(track_idx, key_idx);
 | 
						|
				value = p_scale * value;
 | 
						|
				p_animation->track_set_key_value(track_idx, key_idx, value);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void _apply_scale_to_scalable_node_collection(ScalableNodeCollection &p_collection, Vector3 p_scale) {
 | 
						|
	for (Node3D *node_3d : p_collection.node_3ds) {
 | 
						|
		node_3d->set_position(p_scale * node_3d->get_position());
 | 
						|
		Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d);
 | 
						|
		if (skeleton_3d) {
 | 
						|
			for (int i = 0; i < skeleton_3d->get_bone_count(); i++) {
 | 
						|
				Transform3D rest = skeleton_3d->get_bone_rest(i);
 | 
						|
				Vector3 position = skeleton_3d->get_bone_pose_position(i);
 | 
						|
				skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin));
 | 
						|
				skeleton_3d->set_bone_pose_position(i, p_scale * position);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	for (Ref<ImporterMesh> mesh : p_collection.importer_meshes) {
 | 
						|
		_rescale_importer_mesh(p_scale, mesh, false);
 | 
						|
	}
 | 
						|
	for (Ref<Skin> skin : p_collection.skins) {
 | 
						|
		_rescale_skin(p_scale, skin);
 | 
						|
	}
 | 
						|
	for (Ref<Animation> animation : p_collection.animations) {
 | 
						|
		_rescale_animation(p_scale, animation);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_collection) {
 | 
						|
	if (!p_node) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	Node3D *node_3d = Object::cast_to<Node3D>(p_node);
 | 
						|
	if (node_3d) {
 | 
						|
		p_collection.node_3ds.insert(node_3d);
 | 
						|
		ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
		if (mesh_instance_3d) {
 | 
						|
			Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh();
 | 
						|
			if (mesh.is_valid()) {
 | 
						|
				p_collection.importer_meshes.insert(mesh);
 | 
						|
			}
 | 
						|
			Ref<Skin> skin = mesh_instance_3d->get_skin();
 | 
						|
			if (skin.is_valid()) {
 | 
						|
				p_collection.skins.insert(skin);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node);
 | 
						|
	if (animation_player) {
 | 
						|
		List<StringName> animation_list;
 | 
						|
		animation_player->get_animation_list(&animation_list);
 | 
						|
 | 
						|
		for (const StringName &E : animation_list) {
 | 
						|
			Ref<Animation> animation = animation_player->get_animation(E);
 | 
						|
			p_collection.animations.insert(animation);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		Node *child = p_node->get_child(i);
 | 
						|
		_populate_scalable_nodes_collection(child, p_collection);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void _apply_permanent_scale_to_descendants(Node *p_root_node, Vector3 p_scale) {
 | 
						|
	ScalableNodeCollection scalable_node_collection;
 | 
						|
	_populate_scalable_nodes_collection(p_root_node, scalable_node_collection);
 | 
						|
	_apply_scale_to_scalable_node_collection(scalable_node_collection, p_scale);
 | 
						|
}
 | 
						|
 | 
						|
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames, const HashMap<StringName, Variant> &p_options) {
 | 
						|
	bool use_name_suffixes = true;
 | 
						|
	if (p_options.has("nodes/use_name_suffixes")) {
 | 
						|
		use_name_suffixes = p_options["nodes/use_name_suffixes"];
 | 
						|
	}
 | 
						|
	if (!use_name_suffixes) {
 | 
						|
		return p_node;
 | 
						|
	}
 | 
						|
 | 
						|
	// Children first.
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames, p_options);
 | 
						|
		if (!r) {
 | 
						|
			i--; // Was erased.
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	String name = p_node->get_name();
 | 
						|
	NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints.
 | 
						|
 | 
						|
	Ref<Resource> original_meta = memnew(Resource); // Create temp resource to hold original meta
 | 
						|
	original_meta->merge_meta_from(p_node);
 | 
						|
 | 
						|
	bool isroot = p_node == p_root;
 | 
						|
 | 
						|
	if (!isroot && _teststr(name, "noimp")) {
 | 
						|
		p_node->set_owner(nullptr);
 | 
						|
		memdelete(p_node);
 | 
						|
		return nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> m = mi->get_mesh();
 | 
						|
 | 
						|
		if (m.is_valid()) {
 | 
						|
			for (int i = 0; i < m->get_surface_count(); i++) {
 | 
						|
				Ref<BaseMaterial3D> mat = m->get_surface_material(i);
 | 
						|
				if (mat.is_null()) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				if (_teststr(mat->get_name(), "alpha")) {
 | 
						|
					mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
 | 
						|
					mat->set_name(_fixstr(mat->get_name(), "alpha"));
 | 
						|
				}
 | 
						|
				if (_teststr(mat->get_name(), "vcol")) {
 | 
						|
					mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 | 
						|
					mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 | 
						|
					mat->set_name(_fixstr(mat->get_name(), "vcol"));
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<AnimationPlayer>(p_node)) {
 | 
						|
		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
 | 
						|
 | 
						|
		// Node paths in animation tracks are relative to the following path (this is used to fix node paths below).
 | 
						|
		Node *ap_root = ap->get_node(ap->get_root_node());
 | 
						|
		NodePath path_prefix = p_root->get_path_to(ap_root);
 | 
						|
 | 
						|
		bool nodes_were_renamed = r_node_renames.size() != 0;
 | 
						|
 | 
						|
		List<StringName> anims;
 | 
						|
		ap->get_animation_list(&anims);
 | 
						|
		for (const StringName &E : anims) {
 | 
						|
			Ref<Animation> anim = ap->get_animation(E);
 | 
						|
			ERR_CONTINUE(anim.is_null());
 | 
						|
 | 
						|
			// Remove animation tracks referencing non-importable nodes.
 | 
						|
			for (int i = 0; i < anim->get_track_count(); i++) {
 | 
						|
				NodePath path = anim->track_get_path(i);
 | 
						|
 | 
						|
				for (int j = 0; j < path.get_name_count(); j++) {
 | 
						|
					String node = path.get_name(j);
 | 
						|
					if (_teststr(node, "noimp")) {
 | 
						|
						anim->remove_track(i);
 | 
						|
						i--;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			// Fix node paths in animations, in case nodes were renamed earlier due to import hints.
 | 
						|
			if (nodes_were_renamed) {
 | 
						|
				for (int i = 0; i < anim->get_track_count(); i++) {
 | 
						|
					NodePath path = anim->track_get_path(i);
 | 
						|
					// Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree).
 | 
						|
					Vector<StringName> absolute_path_names = path_prefix.get_names();
 | 
						|
					absolute_path_names.append_array(path.get_names());
 | 
						|
					NodePath absolute_path(absolute_path_names, false);
 | 
						|
					absolute_path.simplify();
 | 
						|
					// Fix paths to renamed nodes.
 | 
						|
					for (const Pair<NodePath, Node *> &F : r_node_renames) {
 | 
						|
						if (F.first == absolute_path) {
 | 
						|
							NodePath new_path(ap_root->get_path_to(F.second).get_names(), path.get_subnames(), false);
 | 
						|
							print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s", path, new_path));
 | 
						|
							anim->track_set_path(i, new_path);
 | 
						|
							break; // Only one match is possible.
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			String animname = E;
 | 
						|
			const int loop_string_count = 3;
 | 
						|
			static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
 | 
						|
			for (int i = 0; i < loop_string_count; i++) {
 | 
						|
				if (_teststr(animname, loop_strings[i])) {
 | 
						|
					anim->set_loop_mode(Animation::LOOP_LINEAR);
 | 
						|
					animname = _fixstr(animname, loop_strings[i]);
 | 
						|
 | 
						|
					Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim));
 | 
						|
					library->rename_animation(E, animname);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	bool use_node_type_suffixes = true;
 | 
						|
	if (p_options.has("nodes/use_node_type_suffixes")) {
 | 
						|
		use_node_type_suffixes = p_options["nodes/use_node_type_suffixes"];
 | 
						|
	}
 | 
						|
	if (!use_node_type_suffixes) {
 | 
						|
		return p_node;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
 | 
						|
		if (isroot) {
 | 
						|
			return p_node;
 | 
						|
		}
 | 
						|
 | 
						|
		String fixed_name;
 | 
						|
		if (_teststr(name, "colonly")) {
 | 
						|
			fixed_name = _fixstr(name, "colonly");
 | 
						|
		} else if (_teststr(name, "convcolonly")) {
 | 
						|
			fixed_name = _fixstr(name, "convcolonly");
 | 
						|
		}
 | 
						|
 | 
						|
		if (fixed_name.is_empty()) {
 | 
						|
			p_node->set_owner(nullptr);
 | 
						|
			memdelete(p_node);
 | 
						|
			ERR_FAIL_V_MSG(nullptr, vformat("Skipped node `%s` because its name is empty after removing the suffix.", name));
 | 
						|
		}
 | 
						|
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
		if (mi) {
 | 
						|
			Ref<ImporterMesh> mesh = mi->get_mesh();
 | 
						|
 | 
						|
			if (mesh.is_valid()) {
 | 
						|
				Vector<Ref<Shape3D>> shapes;
 | 
						|
				if (r_collision_map.has(mesh)) {
 | 
						|
					shapes = r_collision_map[mesh];
 | 
						|
				} else if (_teststr(name, "colonly")) {
 | 
						|
					_pre_gen_shape_list(mesh, shapes, false);
 | 
						|
					r_collision_map[mesh] = shapes;
 | 
						|
				} else if (_teststr(name, "convcolonly")) {
 | 
						|
					_pre_gen_shape_list(mesh, shapes, true);
 | 
						|
					r_collision_map[mesh] = shapes;
 | 
						|
				}
 | 
						|
 | 
						|
				if (shapes.size()) {
 | 
						|
					StaticBody3D *col = memnew(StaticBody3D);
 | 
						|
					col->set_transform(mi->get_transform());
 | 
						|
					col->set_name(fixed_name);
 | 
						|
					_copy_meta(p_node, col);
 | 
						|
					p_node->replace_by(col);
 | 
						|
					p_node->set_owner(nullptr);
 | 
						|
					memdelete(p_node);
 | 
						|
					p_node = col;
 | 
						|
 | 
						|
					_add_shapes(col, shapes);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
		} else if (p_node->has_meta("empty_draw_type")) {
 | 
						|
			String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
 | 
						|
			StaticBody3D *sb = memnew(StaticBody3D);
 | 
						|
			sb->set_name(fixed_name);
 | 
						|
			Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
 | 
						|
			_copy_meta(p_node, sb);
 | 
						|
			p_node->replace_by(sb);
 | 
						|
			p_node->set_owner(nullptr);
 | 
						|
			memdelete(p_node);
 | 
						|
			p_node = sb;
 | 
						|
			CollisionShape3D *colshape = memnew(CollisionShape3D);
 | 
						|
			if (empty_draw_type == "CUBE") {
 | 
						|
				BoxShape3D *boxShape = memnew(BoxShape3D);
 | 
						|
				boxShape->set_size(Vector3(2, 2, 2));
 | 
						|
				colshape->set_shape(boxShape);
 | 
						|
			} else if (empty_draw_type == "SINGLE_ARROW") {
 | 
						|
				SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D);
 | 
						|
				rayShape->set_length(1);
 | 
						|
				colshape->set_shape(rayShape);
 | 
						|
				Object::cast_to<Node3D>(sb)->rotate_x(Math::PI / 2);
 | 
						|
			} else if (empty_draw_type == "IMAGE") {
 | 
						|
				WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D);
 | 
						|
				colshape->set_shape(world_boundary_shape);
 | 
						|
			} else {
 | 
						|
				SphereShape3D *sphereShape = memnew(SphereShape3D);
 | 
						|
				sphereShape->set_radius(1);
 | 
						|
				colshape->set_shape(sphereShape);
 | 
						|
			}
 | 
						|
			sb->add_child(colshape, true);
 | 
						|
			colshape->set_owner(sb->get_owner());
 | 
						|
		}
 | 
						|
 | 
						|
	} else if (_teststr(name, "rigid") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		if (isroot) {
 | 
						|
			return p_node;
 | 
						|
		}
 | 
						|
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
		Ref<ImporterMesh> mesh = mi->get_mesh();
 | 
						|
 | 
						|
		if (mesh.is_valid()) {
 | 
						|
			Vector<Ref<Shape3D>> shapes;
 | 
						|
			if (r_collision_map.has(mesh)) {
 | 
						|
				shapes = r_collision_map[mesh];
 | 
						|
			} else {
 | 
						|
				_pre_gen_shape_list(mesh, shapes, true);
 | 
						|
			}
 | 
						|
 | 
						|
			RigidBody3D *rigid_body = memnew(RigidBody3D);
 | 
						|
			rigid_body->set_name(_fixstr(name, "rigid_body"));
 | 
						|
			_copy_meta(p_node, rigid_body);
 | 
						|
			p_node->replace_by(rigid_body);
 | 
						|
			rigid_body->set_transform(mi->get_transform());
 | 
						|
			p_node = rigid_body;
 | 
						|
			mi->set_transform(Transform3D());
 | 
						|
			rigid_body->add_child(mi, true);
 | 
						|
			mi->set_owner(rigid_body->get_owner());
 | 
						|
 | 
						|
			_add_shapes(rigid_body, shapes);
 | 
						|
		}
 | 
						|
 | 
						|
	} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> mesh = mi->get_mesh();
 | 
						|
 | 
						|
		if (mesh.is_valid()) {
 | 
						|
			Vector<Ref<Shape3D>> shapes;
 | 
						|
			String fixed_name;
 | 
						|
			if (r_collision_map.has(mesh)) {
 | 
						|
				shapes = r_collision_map[mesh];
 | 
						|
			} else if (_teststr(name, "col")) {
 | 
						|
				_pre_gen_shape_list(mesh, shapes, false);
 | 
						|
				r_collision_map[mesh] = shapes;
 | 
						|
			} else if (_teststr(name, "convcol")) {
 | 
						|
				_pre_gen_shape_list(mesh, shapes, true);
 | 
						|
				r_collision_map[mesh] = shapes;
 | 
						|
			}
 | 
						|
 | 
						|
			if (_teststr(name, "col")) {
 | 
						|
				fixed_name = _fixstr(name, "col");
 | 
						|
			} else if (_teststr(name, "convcol")) {
 | 
						|
				fixed_name = _fixstr(name, "convcol");
 | 
						|
			}
 | 
						|
 | 
						|
			if (!fixed_name.is_empty()) {
 | 
						|
				if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
 | 
						|
					mi->set_name(fixed_name);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (shapes.size()) {
 | 
						|
				StaticBody3D *col = memnew(StaticBody3D);
 | 
						|
				mi->add_child(col, true);
 | 
						|
				col->set_owner(mi->get_owner());
 | 
						|
 | 
						|
				_add_shapes(col, shapes);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	} else if (_teststr(name, "navmesh") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		if (isroot) {
 | 
						|
			return p_node;
 | 
						|
		}
 | 
						|
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> mesh = mi->get_mesh();
 | 
						|
		ERR_FAIL_COND_V(mesh.is_null(), nullptr);
 | 
						|
		NavigationRegion3D *nmi = memnew(NavigationRegion3D);
 | 
						|
 | 
						|
		nmi->set_name(_fixstr(name, "navmesh"));
 | 
						|
		Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh();
 | 
						|
		nmi->set_navigation_mesh(nmesh);
 | 
						|
		Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
 | 
						|
		_copy_meta(p_node, nmi);
 | 
						|
		p_node->replace_by(nmi);
 | 
						|
		p_node->set_owner(nullptr);
 | 
						|
		memdelete(p_node);
 | 
						|
		p_node = nmi;
 | 
						|
	} else if (_teststr(name, "occ") || _teststr(name, "occonly")) {
 | 
						|
		if (isroot) {
 | 
						|
			return p_node;
 | 
						|
		}
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
		if (mi) {
 | 
						|
			Ref<ImporterMesh> mesh = mi->get_mesh();
 | 
						|
 | 
						|
			if (mesh.is_valid()) {
 | 
						|
				if (r_occluder_arrays) {
 | 
						|
					OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
 | 
						|
				}
 | 
						|
				if (_teststr(name, "occ")) {
 | 
						|
					String fixed_name = _fixstr(name, "occ");
 | 
						|
					if (!fixed_name.is_empty()) {
 | 
						|
						if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
 | 
						|
							mi->set_name(fixed_name);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					p_node->set_owner(nullptr);
 | 
						|
					memdelete(p_node);
 | 
						|
					p_node = nullptr;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else if (_teststr(name, "vehicle")) {
 | 
						|
		if (isroot) {
 | 
						|
			return p_node;
 | 
						|
		}
 | 
						|
 | 
						|
		Node *owner = p_node->get_owner();
 | 
						|
		Node3D *s = Object::cast_to<Node3D>(p_node);
 | 
						|
		VehicleBody3D *bv = memnew(VehicleBody3D);
 | 
						|
		String n = _fixstr(p_node->get_name(), "vehicle");
 | 
						|
		bv->set_name(n);
 | 
						|
		_copy_meta(p_node, bv);
 | 
						|
		p_node->replace_by(bv);
 | 
						|
		p_node->set_name(n);
 | 
						|
		bv->add_child(p_node);
 | 
						|
		bv->set_owner(owner);
 | 
						|
		p_node->set_owner(owner);
 | 
						|
		bv->set_transform(s->get_transform());
 | 
						|
		s->set_transform(Transform3D());
 | 
						|
 | 
						|
		p_node = bv;
 | 
						|
	} else if (_teststr(name, "wheel")) {
 | 
						|
		if (isroot) {
 | 
						|
			return p_node;
 | 
						|
		}
 | 
						|
 | 
						|
		Node *owner = p_node->get_owner();
 | 
						|
		Node3D *s = Object::cast_to<Node3D>(p_node);
 | 
						|
		VehicleWheel3D *bv = memnew(VehicleWheel3D);
 | 
						|
		String n = _fixstr(p_node->get_name(), "wheel");
 | 
						|
		bv->set_name(n);
 | 
						|
		_copy_meta(p_node, bv);
 | 
						|
		p_node->replace_by(bv);
 | 
						|
		p_node->set_name(n);
 | 
						|
		bv->add_child(p_node);
 | 
						|
		bv->set_owner(owner);
 | 
						|
		p_node->set_owner(owner);
 | 
						|
		bv->set_transform(s->get_transform());
 | 
						|
		s->set_transform(Transform3D());
 | 
						|
 | 
						|
		p_node = bv;
 | 
						|
	} else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		//last attempt, maybe collision inside the mesh data
 | 
						|
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> mesh = mi->get_mesh();
 | 
						|
		if (mesh.is_valid()) {
 | 
						|
			Vector<Ref<Shape3D>> shapes;
 | 
						|
			if (r_collision_map.has(mesh)) {
 | 
						|
				shapes = r_collision_map[mesh];
 | 
						|
			} else if (_teststr(mesh->get_name(), "col")) {
 | 
						|
				_pre_gen_shape_list(mesh, shapes, false);
 | 
						|
				r_collision_map[mesh] = shapes;
 | 
						|
				mesh->set_name(_fixstr(mesh->get_name(), "col"));
 | 
						|
			} else if (_teststr(mesh->get_name(), "convcol")) {
 | 
						|
				_pre_gen_shape_list(mesh, shapes, true);
 | 
						|
				r_collision_map[mesh] = shapes;
 | 
						|
				mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
 | 
						|
			} else if (_teststr(mesh->get_name(), "occ")) {
 | 
						|
				if (r_occluder_arrays) {
 | 
						|
					OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
 | 
						|
				}
 | 
						|
				mesh->set_name(_fixstr(mesh->get_name(), "occ"));
 | 
						|
			}
 | 
						|
 | 
						|
			if (shapes.size()) {
 | 
						|
				StaticBody3D *col = memnew(StaticBody3D);
 | 
						|
				p_node->add_child(col, true);
 | 
						|
				col->set_owner(p_node->get_owner());
 | 
						|
 | 
						|
				_add_shapes(col, shapes);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_node) {
 | 
						|
		NodePath new_path = p_root->get_path_to(p_node);
 | 
						|
		if (new_path != original_path) {
 | 
						|
			print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
 | 
						|
			r_node_renames.push_back({ original_path, p_node });
 | 
						|
		}
 | 
						|
		// If we created new node instead, merge meta values from the original node.
 | 
						|
		p_node->merge_meta_from(*original_meta);
 | 
						|
	}
 | 
						|
 | 
						|
	return p_node;
 | 
						|
}
 | 
						|
 | 
						|
Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
 | 
						|
	// children first
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
 | 
						|
		if (!r) {
 | 
						|
			i--; //was erased
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	String import_id = p_node->get_meta("import_id", "PATH:" + String(p_root->get_path_to(p_node)));
 | 
						|
 | 
						|
	Dictionary node_settings;
 | 
						|
	if (p_node_data.has(import_id)) {
 | 
						|
		node_settings = p_node_data[import_id];
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		//make sure this is unique
 | 
						|
		node_settings = node_settings.duplicate(true);
 | 
						|
		//fill node settings for this node with default values
 | 
						|
		List<ImportOption> iopts;
 | 
						|
		get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
 | 
						|
		for (const ImportOption &E : iopts) {
 | 
						|
			if (!node_settings.has(E.option.name)) {
 | 
						|
				node_settings[E.option.name] = E.default_value;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<AnimationPlayer>(p_node)) {
 | 
						|
		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
 | 
						|
		List<StringName> anims;
 | 
						|
		ap->get_animation_list(&anims);
 | 
						|
 | 
						|
		AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
 | 
						|
			AnimationImportTracks(int(node_settings["import_tracks/position"])),
 | 
						|
			AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
 | 
						|
			AnimationImportTracks(int(node_settings["import_tracks/scale"]))
 | 
						|
		};
 | 
						|
 | 
						|
		if (!anims.is_empty() && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
 | 
						|
			_optimize_track_usage(ap, import_tracks_mode);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return p_node;
 | 
						|
}
 | 
						|
 | 
						|
Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps, bool p_remove_immutable_tracks) {
 | 
						|
	// children first
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps, p_remove_immutable_tracks);
 | 
						|
		if (!r) {
 | 
						|
			i--; //was erased
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	String import_id = p_node->get_meta("import_id", "PATH:" + String(p_root->get_path_to(p_node)));
 | 
						|
 | 
						|
	Dictionary node_settings;
 | 
						|
	if (p_node_data.has(import_id)) {
 | 
						|
		node_settings = p_node_data[import_id];
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		//make sure this is unique
 | 
						|
		node_settings = node_settings.duplicate(true);
 | 
						|
		//fill node settings for this node with default values
 | 
						|
		List<ImportOption> iopts;
 | 
						|
		get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
 | 
						|
		for (const ImportOption &E : iopts) {
 | 
						|
			if (!node_settings.has(E.option.name)) {
 | 
						|
				node_settings[E.option.name] = E.default_value;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<AnimationPlayer>(p_node)) {
 | 
						|
		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
 | 
						|
		List<StringName> anims;
 | 
						|
		ap->get_animation_list(&anims);
 | 
						|
 | 
						|
		if (p_remove_immutable_tracks) {
 | 
						|
			AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
 | 
						|
				AnimationImportTracks(int(node_settings["import_tracks/position"])),
 | 
						|
				AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
 | 
						|
				AnimationImportTracks(int(node_settings["import_tracks/scale"]))
 | 
						|
			};
 | 
						|
			HashMap<NodePath, bool> used_tracks[TRACK_CHANNEL_MAX];
 | 
						|
 | 
						|
			for (const StringName &name : anims) {
 | 
						|
				Ref<Animation> anim = ap->get_animation(name);
 | 
						|
				int track_count = anim->get_track_count();
 | 
						|
				LocalVector<int> tracks_to_keep;
 | 
						|
				for (int track_i = 0; track_i < track_count; track_i++) {
 | 
						|
					tracks_to_keep.push_back(track_i);
 | 
						|
					int track_channel_type = 0;
 | 
						|
					switch (anim->track_get_type(track_i)) {
 | 
						|
						case Animation::TYPE_POSITION_3D:
 | 
						|
							track_channel_type = TRACK_CHANNEL_POSITION;
 | 
						|
							break;
 | 
						|
						case Animation::TYPE_ROTATION_3D:
 | 
						|
							track_channel_type = TRACK_CHANNEL_ROTATION;
 | 
						|
							break;
 | 
						|
						case Animation::TYPE_SCALE_3D:
 | 
						|
							track_channel_type = TRACK_CHANNEL_SCALE;
 | 
						|
							break;
 | 
						|
						default:
 | 
						|
							continue;
 | 
						|
					}
 | 
						|
					AnimationImportTracks track_mode = import_tracks_mode[track_channel_type];
 | 
						|
					NodePath path = anim->track_get_path(track_i);
 | 
						|
					Node *n = p_root->get_node(path);
 | 
						|
					Node3D *n3d = Object::cast_to<Node3D>(n);
 | 
						|
					Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
 | 
						|
					bool keep_track = false;
 | 
						|
					Vector3 loc;
 | 
						|
					Quaternion rot;
 | 
						|
					Vector3 scale;
 | 
						|
					if (skel && path.get_subname_count() > 0) {
 | 
						|
						StringName bone = path.get_subname(0);
 | 
						|
						int bone_idx = skel->find_bone(bone);
 | 
						|
						if (bone_idx == -1) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
						// Note that this is using get_bone_pose to update the bone pose cache.
 | 
						|
						Transform3D bone_rest = skel->get_bone_rest(bone_idx);
 | 
						|
						loc = bone_rest.origin / skel->get_motion_scale();
 | 
						|
						rot = bone_rest.basis.get_rotation_quaternion();
 | 
						|
						scale = bone_rest.basis.get_scale();
 | 
						|
					} else if (n3d) {
 | 
						|
						loc = n3d->get_position();
 | 
						|
						rot = n3d->get_transform().basis.get_rotation_quaternion();
 | 
						|
						scale = n3d->get_scale();
 | 
						|
					} else {
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
 | 
						|
					if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
 | 
						|
						if (used_tracks[track_channel_type].has(path)) {
 | 
						|
							if (used_tracks[track_channel_type][path]) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
						} else {
 | 
						|
							used_tracks[track_channel_type].insert(path, false);
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					for (int key_i = 0; key_i < anim->track_get_key_count(track_i) && !keep_track; key_i++) {
 | 
						|
						switch (track_channel_type) {
 | 
						|
							case TRACK_CHANNEL_POSITION: {
 | 
						|
								Vector3 key_pos;
 | 
						|
								anim->position_track_get_key(track_i, key_i, &key_pos);
 | 
						|
								if (!key_pos.is_equal_approx(loc)) {
 | 
						|
									keep_track = true;
 | 
						|
									if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
 | 
						|
										used_tracks[track_channel_type][path] = true;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							} break;
 | 
						|
							case TRACK_CHANNEL_ROTATION: {
 | 
						|
								Quaternion key_rot;
 | 
						|
								anim->rotation_track_get_key(track_i, key_i, &key_rot);
 | 
						|
								if (!key_rot.is_equal_approx(rot)) {
 | 
						|
									keep_track = true;
 | 
						|
									if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
 | 
						|
										used_tracks[track_channel_type][path] = true;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							} break;
 | 
						|
							case TRACK_CHANNEL_SCALE: {
 | 
						|
								Vector3 key_scl;
 | 
						|
								anim->scale_track_get_key(track_i, key_i, &key_scl);
 | 
						|
								if (!key_scl.is_equal_approx(scale)) {
 | 
						|
									keep_track = true;
 | 
						|
									if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
 | 
						|
										used_tracks[track_channel_type][path] = true;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							} break;
 | 
						|
							default:
 | 
						|
								break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					if (track_mode != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL && !keep_track) {
 | 
						|
						tracks_to_keep.remove_at(tracks_to_keep.size() - 1);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				for (int dst_track_i = 0; dst_track_i < (int)tracks_to_keep.size(); dst_track_i++) {
 | 
						|
					int src_track_i = tracks_to_keep[dst_track_i];
 | 
						|
					if (src_track_i != dst_track_i) {
 | 
						|
						anim->track_swap(src_track_i, dst_track_i);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				for (int track_i = track_count - 1; track_i >= (int)tracks_to_keep.size(); track_i--) {
 | 
						|
					anim->remove_track(track_i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			for (const StringName &name : anims) {
 | 
						|
				Ref<Animation> anim = ap->get_animation(name);
 | 
						|
				int track_count = anim->get_track_count();
 | 
						|
				LocalVector<int> tracks_to_keep;
 | 
						|
				for (int track_i = 0; track_i < track_count; track_i++) {
 | 
						|
					tracks_to_keep.push_back(track_i);
 | 
						|
					int track_channel_type = 0;
 | 
						|
					switch (anim->track_get_type(track_i)) {
 | 
						|
						case Animation::TYPE_POSITION_3D:
 | 
						|
							track_channel_type = TRACK_CHANNEL_POSITION;
 | 
						|
							break;
 | 
						|
						case Animation::TYPE_ROTATION_3D:
 | 
						|
							track_channel_type = TRACK_CHANNEL_ROTATION;
 | 
						|
							break;
 | 
						|
						case Animation::TYPE_SCALE_3D:
 | 
						|
							track_channel_type = TRACK_CHANNEL_SCALE;
 | 
						|
							break;
 | 
						|
						default:
 | 
						|
							continue;
 | 
						|
					}
 | 
						|
					AnimationImportTracks track_mode = import_tracks_mode[track_channel_type];
 | 
						|
					if (track_mode == ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
 | 
						|
						NodePath path = anim->track_get_path(track_i);
 | 
						|
						if (used_tracks[track_channel_type].has(path) && !used_tracks[track_channel_type][path]) {
 | 
						|
							tracks_to_keep.remove_at(tracks_to_keep.size() - 1);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				for (int dst_track_i = 0; dst_track_i < (int)tracks_to_keep.size(); dst_track_i++) {
 | 
						|
					int src_track_i = tracks_to_keep[dst_track_i];
 | 
						|
					if (src_track_i != dst_track_i) {
 | 
						|
						anim->track_swap(src_track_i, dst_track_i);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				for (int track_i = track_count - 1; track_i >= (int)tracks_to_keep.size(); track_i--) {
 | 
						|
					anim->remove_track(track_i);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		bool use_optimizer = node_settings["optimizer/enabled"];
 | 
						|
		float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error"];
 | 
						|
		float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
 | 
						|
		int anim_optimizer_preerr = node_settings["optimizer/max_precision_error"];
 | 
						|
 | 
						|
		if (use_optimizer) {
 | 
						|
			_optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_preerr);
 | 
						|
		}
 | 
						|
 | 
						|
		bool use_compression = node_settings["compression/enabled"];
 | 
						|
		int anim_compression_page_size = node_settings["compression/page_size"];
 | 
						|
 | 
						|
		if (use_compression) {
 | 
						|
			_compress_animations(ap, anim_compression_page_size);
 | 
						|
		}
 | 
						|
 | 
						|
		for (const StringName &name : anims) {
 | 
						|
			Ref<Animation> anim = ap->get_animation(name);
 | 
						|
			Array animation_slices;
 | 
						|
 | 
						|
			if (p_animation_data.has(name)) {
 | 
						|
				Dictionary anim_settings = p_animation_data[name];
 | 
						|
 | 
						|
				{
 | 
						|
					int slice_count = anim_settings["slices/amount"];
 | 
						|
 | 
						|
					for (int i = 0; i < slice_count; i++) {
 | 
						|
						String slice_name = anim_settings["slice_" + itos(i + 1) + "/name"];
 | 
						|
						int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame"];
 | 
						|
						int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame"];
 | 
						|
						Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode"]);
 | 
						|
						bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled"];
 | 
						|
						String save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path"];
 | 
						|
						bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
 | 
						|
 | 
						|
						animation_slices.push_back(slice_name);
 | 
						|
						animation_slices.push_back(from_frame / p_animation_fps);
 | 
						|
						animation_slices.push_back(end_frame / p_animation_fps);
 | 
						|
						animation_slices.push_back(loop_mode);
 | 
						|
						animation_slices.push_back(save_to_file);
 | 
						|
						animation_slices.push_back(save_to_path);
 | 
						|
						animation_slices.push_back(save_to_file_keep_custom);
 | 
						|
					}
 | 
						|
 | 
						|
					if (animation_slices.size() > 0) {
 | 
						|
						_create_slices(ap, anim, animation_slices, true);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				{
 | 
						|
					//fill with default values
 | 
						|
					List<ImportOption> iopts;
 | 
						|
					get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
 | 
						|
					for (const ImportOption &F : iopts) {
 | 
						|
						if (!anim_settings.has(F.option.name)) {
 | 
						|
							anim_settings[F.option.name] = F.default_value;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
 | 
						|
				bool save = anim_settings["save_to_file/enabled"];
 | 
						|
				String path = anim_settings["save_to_file/path"];
 | 
						|
				bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
 | 
						|
 | 
						|
				Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
 | 
						|
 | 
						|
				if (saved_anim != anim) {
 | 
						|
					Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
 | 
						|
					al->add_animation(name, saved_anim); //replace
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return p_node;
 | 
						|
}
 | 
						|
 | 
						|
Node *ResourceImporterScene::_replace_node_with_type_and_script(Node *p_node, String p_node_type, Ref<Script> p_script) {
 | 
						|
	p_node_type = p_node_type.get_slicec(' ', 0); // Full root_type is "ClassName (filename.gd)" for a script global class.
 | 
						|
	if (p_script.is_valid()) {
 | 
						|
		// Ensure the node type supports the script, or pick one that does.
 | 
						|
		String script_base_type = p_script->get_instance_base_type();
 | 
						|
		if (ClassDB::is_parent_class(script_base_type, "Node")) {
 | 
						|
			if (p_node_type.is_empty() || !ClassDB::is_parent_class(p_node_type, script_base_type)) {
 | 
						|
				p_node_type = script_base_type;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (!p_node_type.is_empty() && ScriptServer::is_global_class(p_node_type)) {
 | 
						|
		// If the user specified a script class, we need to get the base node type.
 | 
						|
		if (p_script.is_null()) {
 | 
						|
			p_script = ResourceLoader::load(ScriptServer::get_global_class_path(p_node_type));
 | 
						|
		}
 | 
						|
		p_node_type = ScriptServer::get_global_class_base(p_node_type);
 | 
						|
		while (!p_node_type.is_empty()) {
 | 
						|
			if (ScriptServer::is_global_class(p_node_type)) {
 | 
						|
				p_node_type = ScriptServer::get_global_class_base(p_node_type);
 | 
						|
			} else {
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (!p_node_type.is_empty() && p_node->get_class_name() != p_node_type) {
 | 
						|
		// If the user specified a Godot node type that does not match
 | 
						|
		// what the scene import gave us, replace the root node.
 | 
						|
		Node *new_base_node = Object::cast_to<Node>(ClassDB::instantiate(p_node_type));
 | 
						|
		if (new_base_node) {
 | 
						|
			List<PropertyInfo> old_properties;
 | 
						|
			p_node->get_property_list(&old_properties);
 | 
						|
			for (const PropertyInfo &prop : old_properties) {
 | 
						|
				if (!(prop.usage & PROPERTY_USAGE_STORAGE)) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				new_base_node->set(prop.name, p_node->get(prop.name));
 | 
						|
			}
 | 
						|
			new_base_node->set_name(p_node->get_name());
 | 
						|
			_copy_meta(p_node, new_base_node);
 | 
						|
			p_node->replace_by(new_base_node);
 | 
						|
			p_node->set_owner(nullptr);
 | 
						|
			memdelete(p_node);
 | 
						|
			p_node = new_base_node;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (p_script.is_valid()) {
 | 
						|
		p_node->set_script(Variant(p_script));
 | 
						|
	}
 | 
						|
	return p_node;
 | 
						|
}
 | 
						|
 | 
						|
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale, const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
 | 
						|
	// children first
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale, p_source_file, p_options);
 | 
						|
		if (!r) {
 | 
						|
			i--; //was erased
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	int extract_mat = 0;
 | 
						|
	if (p_options.has("materials/extract")) {
 | 
						|
		extract_mat = p_options["materials/extract"];
 | 
						|
	}
 | 
						|
 | 
						|
	String spath = p_source_file.get_base_dir();
 | 
						|
	if (p_options.has("materials/extract_path")) {
 | 
						|
		String extpath = p_options["materials/extract_path"];
 | 
						|
		if (!extpath.is_empty()) {
 | 
						|
			spath = extpath;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	bool isroot = p_node == p_root;
 | 
						|
 | 
						|
	String import_id = p_node->get_meta("import_id", "PATH:" + String(p_root->get_path_to(p_node)));
 | 
						|
 | 
						|
	Dictionary node_settings;
 | 
						|
	if (p_node_data.has(import_id)) {
 | 
						|
		node_settings = p_node_data[import_id];
 | 
						|
	}
 | 
						|
 | 
						|
	if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) {
 | 
						|
		p_node->set_owner(nullptr);
 | 
						|
		memdelete(p_node);
 | 
						|
		return nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		//make sure this is unique
 | 
						|
		node_settings = node_settings.duplicate(true);
 | 
						|
		//fill node settings for this node with default values
 | 
						|
		List<ImportOption> iopts;
 | 
						|
		if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
			get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, &iopts);
 | 
						|
		} else if (Object::cast_to<AnimationPlayer>(p_node)) {
 | 
						|
			get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
 | 
						|
		} else if (Object::cast_to<Skeleton3D>(p_node)) {
 | 
						|
			get_internal_import_options(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, &iopts);
 | 
						|
		} else {
 | 
						|
			get_internal_import_options(INTERNAL_IMPORT_CATEGORY_NODE, &iopts);
 | 
						|
		}
 | 
						|
		for (const ImportOption &E : iopts) {
 | 
						|
			if (!node_settings.has(E.option.name)) {
 | 
						|
				node_settings[E.option.name] = E.default_value;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		ObjectID node_id = p_node->get_instance_id();
 | 
						|
		for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
			post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings);
 | 
						|
			if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		ObjectID node_id = p_node->get_instance_id();
 | 
						|
		for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
			post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
 | 
						|
			if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<Skeleton3D>(p_node)) {
 | 
						|
		Ref<Animation> rest_animation;
 | 
						|
		float rest_animation_timestamp = 0.0;
 | 
						|
		Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
 | 
						|
		if (skeleton != nullptr && int(node_settings.get("rest_pose/load_pose", 0)) != 0) {
 | 
						|
			String selected_animation_name = node_settings.get("rest_pose/selected_animation", String());
 | 
						|
			if (int(node_settings["rest_pose/load_pose"]) == 1) {
 | 
						|
				TypedArray<Node> children = p_root->find_children("*", "AnimationPlayer", true, false);
 | 
						|
				for (int node_i = 0; node_i < children.size(); node_i++) {
 | 
						|
					AnimationPlayer *anim_player = cast_to<AnimationPlayer>(children[node_i]);
 | 
						|
					ERR_CONTINUE(anim_player == nullptr);
 | 
						|
					List<StringName> anim_list;
 | 
						|
					anim_player->get_animation_list(&anim_list);
 | 
						|
					if (anim_list.size() == 1) {
 | 
						|
						selected_animation_name = anim_list.front()->get();
 | 
						|
					}
 | 
						|
					rest_animation = anim_player->get_animation(selected_animation_name);
 | 
						|
					if (rest_animation.is_valid()) {
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			} else if (int(node_settings["rest_pose/load_pose"]) == 2) {
 | 
						|
				Object *external_object = node_settings.get("rest_pose/external_animation_library", Variant());
 | 
						|
				rest_animation = external_object;
 | 
						|
				if (rest_animation.is_null()) {
 | 
						|
					Ref<AnimationLibrary> library(external_object);
 | 
						|
					if (library.is_valid()) {
 | 
						|
						List<StringName> anim_list;
 | 
						|
						library->get_animation_list(&anim_list);
 | 
						|
						if (anim_list.size() == 1) {
 | 
						|
							selected_animation_name = String(anim_list.front()->get());
 | 
						|
						}
 | 
						|
						rest_animation = library->get_animation(selected_animation_name);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			rest_animation_timestamp = double(node_settings.get("rest_pose/selected_timestamp", 0.0));
 | 
						|
			if (rest_animation.is_valid()) {
 | 
						|
				for (int track_i = 0; track_i < rest_animation->get_track_count(); track_i++) {
 | 
						|
					NodePath path = rest_animation->track_get_path(track_i);
 | 
						|
					StringName node_path = path.get_concatenated_names();
 | 
						|
					if (String(node_path).begins_with("%")) {
 | 
						|
						continue; // Unique node names are commonly used with retargeted animations, which we do not want to use.
 | 
						|
					}
 | 
						|
					StringName skeleton_bone = path.get_concatenated_subnames();
 | 
						|
					if (skeleton_bone == StringName()) {
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
					int bone_idx = skeleton->find_bone(skeleton_bone);
 | 
						|
					if (bone_idx == -1) {
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
					switch (rest_animation->track_get_type(track_i)) {
 | 
						|
						case Animation::TYPE_POSITION_3D: {
 | 
						|
							Vector3 bone_position = rest_animation->position_track_interpolate(track_i, rest_animation_timestamp);
 | 
						|
							skeleton->set_bone_rest(bone_idx, Transform3D(skeleton->get_bone_rest(bone_idx).basis, bone_position));
 | 
						|
						} break;
 | 
						|
						case Animation::TYPE_ROTATION_3D: {
 | 
						|
							Quaternion bone_rotation = rest_animation->rotation_track_interpolate(track_i, rest_animation_timestamp);
 | 
						|
							Transform3D current_rest = skeleton->get_bone_rest(bone_idx);
 | 
						|
							skeleton->set_bone_rest(bone_idx, Transform3D(Basis(bone_rotation).scaled(current_rest.basis.get_scale()), current_rest.origin));
 | 
						|
						} break;
 | 
						|
						default:
 | 
						|
							break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		ObjectID node_id = p_node->get_instance_id();
 | 
						|
		for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
			post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
 | 
						|
			if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> m = mi->get_mesh();
 | 
						|
 | 
						|
		if (m.is_valid()) {
 | 
						|
			if (!r_scanned_meshes.has(m)) {
 | 
						|
				for (int i = 0; i < m->get_surface_count(); i++) {
 | 
						|
					Ref<Material> mat = m->get_surface_material(i);
 | 
						|
					if (mat.is_valid()) {
 | 
						|
						String mat_id = mat->get_meta("import_id", mat->get_name());
 | 
						|
						if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
 | 
						|
							Dictionary matdata = p_material_data[mat_id];
 | 
						|
							{
 | 
						|
								//fill node settings for this node with default values
 | 
						|
								List<ImportOption> iopts;
 | 
						|
								get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts);
 | 
						|
								for (const ImportOption &E : iopts) {
 | 
						|
									if (!matdata.has(E.option.name)) {
 | 
						|
										matdata[E.option.name] = E.default_value;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							for (int j = 0; j < post_importer_plugins.size(); j++) {
 | 
						|
								post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
 | 
						|
							}
 | 
						|
						}
 | 
						|
						if (!mat_id.is_empty() && extract_mat != 0) {
 | 
						|
							String ext = material_extension[p_options.has("materials/extract_format") ? (int)p_options["materials/extract_format"] : 0];
 | 
						|
							String path = spath.path_join(mat_id.validate_filename() + ext);
 | 
						|
							String uid_path = ResourceUID::path_to_uid(path);
 | 
						|
 | 
						|
							Dictionary matdata = p_material_data[mat_id];
 | 
						|
							matdata["use_external/enabled"] = true;
 | 
						|
							matdata["use_external/path"] = uid_path;
 | 
						|
							matdata["use_external/fallback_path"] = path;
 | 
						|
							if (!FileAccess::exists(path) || extract_mat == 2 /*overwrite*/) {
 | 
						|
								ResourceSaver::save(mat, path);
 | 
						|
							}
 | 
						|
 | 
						|
							Ref<Material> external_mat = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE);
 | 
						|
							if (external_mat.is_valid()) {
 | 
						|
								m->set_surface_material(i, external_mat);
 | 
						|
							}
 | 
						|
						}
 | 
						|
						if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
 | 
						|
							Dictionary matdata = p_material_data[mat_id];
 | 
						|
							if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
 | 
						|
								String path = matdata["use_external/path"];
 | 
						|
								Ref<Material> external_mat = ResourceLoader::load(path);
 | 
						|
								if (external_mat.is_null()) {
 | 
						|
									if (matdata.has("use_external/fallback_path")) {
 | 
						|
										String fallback_save_path = matdata["use_external/fallback_path"];
 | 
						|
										if (!fallback_save_path.is_empty()) {
 | 
						|
											external_mat = ResourceLoader::load(fallback_save_path);
 | 
						|
											if (external_mat.is_valid()) {
 | 
						|
												path = fallback_save_path;
 | 
						|
											}
 | 
						|
										}
 | 
						|
									}
 | 
						|
								}
 | 
						|
								if (external_mat.is_valid()) {
 | 
						|
									m->set_surface_material(i, external_mat);
 | 
						|
									if (!path.begins_with("uid://")) {
 | 
						|
										const ResourceUID::ID id = ResourceLoader::get_resource_uid(path);
 | 
						|
										if (id != ResourceUID::INVALID_ID) {
 | 
						|
											matdata["use_external/path"] = ResourceUID::get_singleton()->id_to_text(id);
 | 
						|
										}
 | 
						|
									}
 | 
						|
									matdata["use_external/fallback_path"] = external_mat->get_path();
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				r_scanned_meshes.insert(m);
 | 
						|
			}
 | 
						|
 | 
						|
			if (node_settings.has("generate/physics")) {
 | 
						|
				int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
 | 
						|
 | 
						|
				const bool generate_collider = node_settings["generate/physics"];
 | 
						|
				if (generate_collider) {
 | 
						|
					mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
 | 
						|
					if (node_settings.has("physics/body_type")) {
 | 
						|
						const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
 | 
						|
						switch (body_type) {
 | 
						|
							case BODY_TYPE_STATIC:
 | 
						|
								mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
 | 
						|
								break;
 | 
						|
							case BODY_TYPE_DYNAMIC:
 | 
						|
								mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
 | 
						|
								break;
 | 
						|
							case BODY_TYPE_AREA:
 | 
						|
								mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
 | 
						|
								break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
 | 
						|
					Vector<Ref<Shape3D>> shapes;
 | 
						|
					if (collision_map.has(m)) {
 | 
						|
						shapes = collision_map[m];
 | 
						|
					} else {
 | 
						|
						shapes = get_collision_shapes(
 | 
						|
								m,
 | 
						|
								node_settings,
 | 
						|
								p_applied_root_scale);
 | 
						|
					}
 | 
						|
 | 
						|
					if (shapes.size()) {
 | 
						|
						CollisionObject3D *base = nullptr;
 | 
						|
						switch (mesh_physics_mode) {
 | 
						|
							case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
 | 
						|
								StaticBody3D *col = memnew(StaticBody3D);
 | 
						|
								p_node->add_child(col, true);
 | 
						|
								col->set_owner(p_node->get_owner());
 | 
						|
								col->set_transform(get_collision_shapes_transform(node_settings));
 | 
						|
								col->set_position(p_applied_root_scale * col->get_position());
 | 
						|
								const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
 | 
						|
								if (pmo.is_valid()) {
 | 
						|
									col->set_physics_material_override(pmo);
 | 
						|
								}
 | 
						|
								base = col;
 | 
						|
							} break;
 | 
						|
							case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
 | 
						|
								NodePath skeleton_path = mi->get_skeleton_path();
 | 
						|
								Skeleton3D *skeleton = nullptr;
 | 
						|
								if (!skeleton_path.is_empty()) {
 | 
						|
									skeleton = Object::cast_to<Skeleton3D>(mi->get_node_or_null(skeleton_path));
 | 
						|
								}
 | 
						|
								RigidBody3D *rigid_body = memnew(RigidBody3D);
 | 
						|
								rigid_body->set_name(p_node->get_name());
 | 
						|
								_copy_meta(p_node, rigid_body);
 | 
						|
								p_node->replace_by(rigid_body);
 | 
						|
								rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
 | 
						|
								rigid_body->set_position(p_applied_root_scale * rigid_body->get_position());
 | 
						|
								p_node = rigid_body;
 | 
						|
								mi->set_transform(Transform3D());
 | 
						|
								rigid_body->add_child(mi, true);
 | 
						|
								mi->set_owner(rigid_body->get_owner());
 | 
						|
								const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
 | 
						|
								if (pmo.is_valid()) {
 | 
						|
									rigid_body->set_physics_material_override(pmo);
 | 
						|
								}
 | 
						|
								base = rigid_body;
 | 
						|
								if (skeleton) {
 | 
						|
									skeleton_path = mi->get_path_to(skeleton);
 | 
						|
									mi->set_skeleton_path(skeleton_path);
 | 
						|
								}
 | 
						|
							} break;
 | 
						|
							case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
 | 
						|
								StaticBody3D *col = memnew(StaticBody3D);
 | 
						|
								col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
 | 
						|
								col->set_position(p_applied_root_scale * col->get_position());
 | 
						|
								col->set_name(p_node->get_name());
 | 
						|
								_copy_meta(p_node, col);
 | 
						|
								p_node->replace_by(col);
 | 
						|
								p_node->set_owner(nullptr);
 | 
						|
								memdelete(p_node);
 | 
						|
								p_node = col;
 | 
						|
								const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
 | 
						|
								if (pmo.is_valid()) {
 | 
						|
									col->set_physics_material_override(pmo);
 | 
						|
								}
 | 
						|
								base = col;
 | 
						|
							} break;
 | 
						|
							case MESH_PHYSICS_AREA_ONLY: {
 | 
						|
								Area3D *area = memnew(Area3D);
 | 
						|
								area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
 | 
						|
								area->set_position(p_applied_root_scale * area->get_position());
 | 
						|
								area->set_name(p_node->get_name());
 | 
						|
								_copy_meta(p_node, area);
 | 
						|
								p_node->replace_by(area);
 | 
						|
								p_node->set_owner(nullptr);
 | 
						|
								memdelete(p_node);
 | 
						|
								p_node = area;
 | 
						|
								base = area;
 | 
						|
 | 
						|
							} break;
 | 
						|
						}
 | 
						|
 | 
						|
						base->set_collision_layer(node_settings["physics/layer"]);
 | 
						|
						base->set_collision_mask(node_settings["physics/mask"]);
 | 
						|
 | 
						|
						for (const Ref<Shape3D> &E : shapes) {
 | 
						|
							CollisionShape3D *cshape = memnew(CollisionShape3D);
 | 
						|
							cshape->set_shape(E);
 | 
						|
							base->add_child(cshape, true);
 | 
						|
 | 
						|
							cshape->set_owner(base->get_owner());
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//navmesh (node may have changed type above)
 | 
						|
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> m = mi->get_mesh();
 | 
						|
 | 
						|
		if (m.is_valid()) {
 | 
						|
			if (node_settings.has("generate/navmesh")) {
 | 
						|
				int navmesh_mode = node_settings["generate/navmesh"];
 | 
						|
 | 
						|
				if (navmesh_mode != NAVMESH_DISABLED) {
 | 
						|
					NavigationRegion3D *nmi = memnew(NavigationRegion3D);
 | 
						|
 | 
						|
					Ref<NavigationMesh> nmesh = m->create_navigation_mesh();
 | 
						|
					nmi->set_navigation_mesh(nmesh);
 | 
						|
 | 
						|
					if (navmesh_mode == NAVMESH_NAVMESH_ONLY) {
 | 
						|
						nmi->set_transform(mi->get_transform());
 | 
						|
						_copy_meta(p_node, nmi);
 | 
						|
						p_node->replace_by(nmi);
 | 
						|
						p_node->set_owner(nullptr);
 | 
						|
						memdelete(p_node);
 | 
						|
						p_node = nmi;
 | 
						|
					} else {
 | 
						|
						mi->add_child(nmi, true);
 | 
						|
						nmi->set_owner(mi->get_owner());
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> m = mi->get_mesh();
 | 
						|
 | 
						|
		if (m.is_valid()) {
 | 
						|
			if (node_settings.has("generate/occluder")) {
 | 
						|
				int occluder_mode = node_settings["generate/occluder"];
 | 
						|
 | 
						|
				if (occluder_mode != OCCLUDER_DISABLED) {
 | 
						|
					float simplification_dist = 0.0f;
 | 
						|
					if (node_settings.has("occluder/simplification_distance")) {
 | 
						|
						simplification_dist = node_settings["occluder/simplification_distance"];
 | 
						|
					}
 | 
						|
 | 
						|
					OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second);
 | 
						|
 | 
						|
					if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) {
 | 
						|
						p_node->set_owner(nullptr);
 | 
						|
						memdelete(p_node);
 | 
						|
						p_node = nullptr;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
 | 
						|
		ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
 | 
						|
		if (node_settings.has("mesh_instance/layers")) {
 | 
						|
			mi->set_layer_mask(node_settings["mesh_instance/layers"]);
 | 
						|
		}
 | 
						|
 | 
						|
		if (node_settings.has("mesh_instance/visibility_range_begin")) {
 | 
						|
			mi->set_visibility_range_begin(node_settings["mesh_instance/visibility_range_begin"]);
 | 
						|
		}
 | 
						|
 | 
						|
		if (node_settings.has("mesh_instance/visibility_range_begin_margin")) {
 | 
						|
			mi->set_visibility_range_begin_margin(node_settings["mesh_instance/visibility_range_begin_margin"]);
 | 
						|
		}
 | 
						|
 | 
						|
		if (node_settings.has("mesh_instance/visibility_range_end")) {
 | 
						|
			mi->set_visibility_range_end(node_settings["mesh_instance/visibility_range_end"]);
 | 
						|
		}
 | 
						|
 | 
						|
		if (node_settings.has("mesh_instance/visibility_range_end_margin")) {
 | 
						|
			mi->set_visibility_range_end_margin(node_settings["mesh_instance/visibility_range_end_margin"]);
 | 
						|
		}
 | 
						|
 | 
						|
		if (node_settings.has("mesh_instance/visibility_range_fade_mode")) {
 | 
						|
			const GeometryInstance3D::VisibilityRangeFadeMode range_fade_mode = (GeometryInstance3D::VisibilityRangeFadeMode)node_settings["mesh_instance/visibility_range_fade_mode"].operator int();
 | 
						|
			mi->set_visibility_range_fade_mode(range_fade_mode);
 | 
						|
		}
 | 
						|
 | 
						|
		if (node_settings.has("mesh_instance/cast_shadow")) {
 | 
						|
			const GeometryInstance3D::ShadowCastingSetting cast_shadows = (GeometryInstance3D::ShadowCastingSetting)node_settings["mesh_instance/cast_shadow"].operator int();
 | 
						|
			mi->set_cast_shadows_setting(cast_shadows);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (Object::cast_to<AnimationPlayer>(p_node)) {
 | 
						|
		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
 | 
						|
 | 
						|
		for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
			post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings);
 | 
						|
		}
 | 
						|
 | 
						|
		if (post_importer_plugins.size()) {
 | 
						|
			List<StringName> anims;
 | 
						|
			ap->get_animation_list(&anims);
 | 
						|
			for (const StringName &name : anims) {
 | 
						|
				if (p_animation_data.has(name)) {
 | 
						|
					Ref<Animation> anim = ap->get_animation(name);
 | 
						|
					Dictionary anim_settings = p_animation_data[name];
 | 
						|
					{
 | 
						|
						//fill with default values
 | 
						|
						List<ImportOption> iopts;
 | 
						|
						get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
 | 
						|
						for (const ImportOption &F : iopts) {
 | 
						|
							if (!anim_settings.has(F.option.name)) {
 | 
						|
								anim_settings[F.option.name] = F.default_value;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
						post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, anim_settings);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	String node_type = node_settings.get("node/node_type", "");
 | 
						|
	Ref<Script> node_script = node_settings.get("node/script", Ref<Script>());
 | 
						|
	p_node = _replace_node_with_type_and_script(p_node, node_type, node_script);
 | 
						|
 | 
						|
	return p_node;
 | 
						|
}
 | 
						|
 | 
						|
Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, const String &p_save_to_path, bool p_keep_custom_tracks) {
 | 
						|
	String res_path = ResourceUID::ensure_path(p_save_to_path);
 | 
						|
	if (!p_save_to_file || !res_path.is_resource_file()) {
 | 
						|
		return anim;
 | 
						|
	}
 | 
						|
 | 
						|
	if (FileAccess::exists(res_path) && p_keep_custom_tracks) {
 | 
						|
		// Copy custom animation tracks from previously imported files.
 | 
						|
		Ref<Animation> old_anim = ResourceLoader::load(res_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
 | 
						|
		if (old_anim.is_valid()) {
 | 
						|
			for (int i = 0; i < old_anim->get_track_count(); i++) {
 | 
						|
				if (!old_anim->track_is_imported(i)) {
 | 
						|
					old_anim->copy_track(i, anim);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			anim->set_loop_mode(old_anim->get_loop_mode());
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (ResourceCache::has(res_path)) {
 | 
						|
		Ref<Animation> old_anim = ResourceCache::get_ref(res_path);
 | 
						|
		if (old_anim.is_valid()) {
 | 
						|
			old_anim->copy_from(anim);
 | 
						|
			anim = old_anim;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	anim->set_path(res_path, true); // Set path to save externally.
 | 
						|
	Error err = ResourceSaver::save(anim, res_path, ResourceSaver::FLAG_CHANGE_PATH);
 | 
						|
 | 
						|
	ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + res_path);
 | 
						|
	if (p_save_to_path.begins_with("uid://")) {
 | 
						|
		// slow
 | 
						|
		ResourceSaver::set_uid(res_path, ResourceUID::get_singleton()->text_to_id(p_save_to_path));
 | 
						|
	}
 | 
						|
	return anim;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) {
 | 
						|
	Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
 | 
						|
 | 
						|
	for (int i = 0; i < p_slices.size(); i += 7) {
 | 
						|
		String name = p_slices[i];
 | 
						|
		float from = p_slices[i + 1];
 | 
						|
		float to = p_slices[i + 2];
 | 
						|
		Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]);
 | 
						|
		bool save_to_file = p_slices[i + 4];
 | 
						|
		String save_to_path = p_slices[i + 5];
 | 
						|
		bool keep_current = p_slices[i + 6];
 | 
						|
		if (from >= to) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		Ref<Animation> new_anim = memnew(Animation);
 | 
						|
 | 
						|
		for (int j = 0; j < anim->get_track_count(); j++) {
 | 
						|
			List<float> keys;
 | 
						|
			int kc = anim->track_get_key_count(j);
 | 
						|
			int dtrack = -1;
 | 
						|
			for (int k = 0; k < kc; k++) {
 | 
						|
				float kt = anim->track_get_key_time(j, k);
 | 
						|
				if (kt >= from && kt < to) {
 | 
						|
					//found a key within range, so create track
 | 
						|
					if (dtrack == -1) {
 | 
						|
						new_anim->add_track(anim->track_get_type(j));
 | 
						|
						dtrack = new_anim->get_track_count() - 1;
 | 
						|
						new_anim->track_set_path(dtrack, anim->track_get_path(j));
 | 
						|
						new_anim->track_set_imported(dtrack, true);
 | 
						|
 | 
						|
						if (kt > (from + 0.01) && k > 0) {
 | 
						|
							if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
 | 
						|
								Vector3 p;
 | 
						|
								anim->try_position_track_interpolate(j, from, &p);
 | 
						|
								new_anim->position_track_insert_key(dtrack, 0, p);
 | 
						|
							} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
 | 
						|
								Quaternion r;
 | 
						|
								anim->try_rotation_track_interpolate(j, from, &r);
 | 
						|
								new_anim->rotation_track_insert_key(dtrack, 0, r);
 | 
						|
							} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
 | 
						|
								Vector3 s;
 | 
						|
								anim->try_scale_track_interpolate(j, from, &s);
 | 
						|
								new_anim->scale_track_insert_key(dtrack, 0, s);
 | 
						|
							} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
 | 
						|
								Variant var = anim->value_track_interpolate(j, from);
 | 
						|
								new_anim->track_insert_key(dtrack, 0, var);
 | 
						|
							} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
 | 
						|
								float interp;
 | 
						|
								anim->try_blend_shape_track_interpolate(j, from, &interp);
 | 
						|
								new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
 | 
						|
						Vector3 p;
 | 
						|
						anim->position_track_get_key(j, k, &p);
 | 
						|
						new_anim->position_track_insert_key(dtrack, kt - from, p);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
 | 
						|
						Quaternion r;
 | 
						|
						anim->rotation_track_get_key(j, k, &r);
 | 
						|
						new_anim->rotation_track_insert_key(dtrack, kt - from, r);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
 | 
						|
						Vector3 s;
 | 
						|
						anim->scale_track_get_key(j, k, &s);
 | 
						|
						new_anim->scale_track_insert_key(dtrack, kt - from, s);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
 | 
						|
						Variant var = anim->track_get_key_value(j, k);
 | 
						|
						new_anim->track_insert_key(dtrack, kt - from, var);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
 | 
						|
						float interp;
 | 
						|
						anim->blend_shape_track_get_key(j, k, &interp);
 | 
						|
						new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (dtrack != -1 && kt >= to) {
 | 
						|
					if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
 | 
						|
						Vector3 p;
 | 
						|
						anim->try_position_track_interpolate(j, to, &p);
 | 
						|
						new_anim->position_track_insert_key(dtrack, to - from, p);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
 | 
						|
						Quaternion r;
 | 
						|
						anim->try_rotation_track_interpolate(j, to, &r);
 | 
						|
						new_anim->rotation_track_insert_key(dtrack, to - from, r);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
 | 
						|
						Vector3 s;
 | 
						|
						anim->try_scale_track_interpolate(j, to, &s);
 | 
						|
						new_anim->scale_track_insert_key(dtrack, to - from, s);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
 | 
						|
						Variant var = anim->value_track_interpolate(j, to);
 | 
						|
						new_anim->track_insert_key(dtrack, to - from, var);
 | 
						|
					} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
 | 
						|
						float interp;
 | 
						|
						anim->try_blend_shape_track_interpolate(j, to, &interp);
 | 
						|
						new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (dtrack == -1 && p_bake_all) {
 | 
						|
				new_anim->add_track(anim->track_get_type(j));
 | 
						|
				dtrack = new_anim->get_track_count() - 1;
 | 
						|
				new_anim->track_set_path(dtrack, anim->track_get_path(j));
 | 
						|
				new_anim->track_set_imported(dtrack, true);
 | 
						|
				if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
 | 
						|
					Vector3 p;
 | 
						|
					anim->try_position_track_interpolate(j, from, &p);
 | 
						|
					new_anim->position_track_insert_key(dtrack, 0, p);
 | 
						|
					anim->try_position_track_interpolate(j, to, &p);
 | 
						|
					new_anim->position_track_insert_key(dtrack, to - from, p);
 | 
						|
				} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
 | 
						|
					Quaternion r;
 | 
						|
					anim->try_rotation_track_interpolate(j, from, &r);
 | 
						|
					new_anim->rotation_track_insert_key(dtrack, 0, r);
 | 
						|
					anim->try_rotation_track_interpolate(j, to, &r);
 | 
						|
					new_anim->rotation_track_insert_key(dtrack, to - from, r);
 | 
						|
				} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
 | 
						|
					Vector3 s;
 | 
						|
					anim->try_scale_track_interpolate(j, from, &s);
 | 
						|
					new_anim->scale_track_insert_key(dtrack, 0, s);
 | 
						|
					anim->try_scale_track_interpolate(j, to, &s);
 | 
						|
					new_anim->scale_track_insert_key(dtrack, to - from, s);
 | 
						|
				} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
 | 
						|
					Variant var = anim->value_track_interpolate(j, from);
 | 
						|
					new_anim->track_insert_key(dtrack, 0, var);
 | 
						|
					Variant to_var = anim->value_track_interpolate(j, to);
 | 
						|
					new_anim->track_insert_key(dtrack, to - from, to_var);
 | 
						|
				} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
 | 
						|
					float interp;
 | 
						|
					anim->try_blend_shape_track_interpolate(j, from, &interp);
 | 
						|
					new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
 | 
						|
					anim->try_blend_shape_track_interpolate(j, to, &interp);
 | 
						|
					new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		new_anim->set_name(name);
 | 
						|
		new_anim->set_loop_mode(loop_mode);
 | 
						|
		new_anim->set_length(to - from);
 | 
						|
		new_anim->set_step(anim->get_step());
 | 
						|
 | 
						|
		al->add_animation(name, new_anim);
 | 
						|
 | 
						|
		Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current);
 | 
						|
		if (saved_anim != new_anim) {
 | 
						|
			al->add_animation(name, saved_anim);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed).
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) {
 | 
						|
	List<StringName> anim_names;
 | 
						|
	anim->get_animation_list(&anim_names);
 | 
						|
	for (const StringName &E : anim_names) {
 | 
						|
		Ref<Animation> a = anim->get_animation(E);
 | 
						|
		a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
 | 
						|
	List<StringName> anim_names;
 | 
						|
	anim->get_animation_list(&anim_names);
 | 
						|
	for (const StringName &E : anim_names) {
 | 
						|
		Ref<Animation> a = anim->get_animation(E);
 | 
						|
		a->compress(p_page_size_kb * 1024);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
 | 
						|
	switch (p_category) {
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_NODE: {
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "node/node_type", PROPERTY_HINT_TYPE_STRING, "Node"), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "node/script", PROPERTY_HINT_RESOURCE_TYPE, "Script"), Variant()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "node/script", PROPERTY_HINT_RESOURCE_TYPE, "Script"), Variant()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "StaticBody3D,RigidBody3D,Area3D"), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex (Slow),Single Convex (Average),Trimesh (Slow),Box (Fast),Sphere (Fast),Cylinder (Average),Capsule (Fast),Automatic", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 7));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), Variant()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
 | 
						|
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/layers", PROPERTY_HINT_LAYERS_3D_RENDER), 1));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "mesh_instance/visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), 0.0f));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mesh_instance/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), GeometryInstance3D::SHADOW_CASTING_SETTING_ON));
 | 
						|
 | 
						|
			// Decomposition
 | 
						|
			Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>();
 | 
						|
			decomposition_default.instantiate();
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1"), 5));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT), decomposition_default->get_max_concavity()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT), decomposition_default->get_symmetry_planes_clipping_bias()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT), decomposition_default->get_revolution_axes_clipping_bias()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), decomposition_default->get_min_volume_per_convex_hull()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), decomposition_default->get_resolution()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT), decomposition_default->get_max_num_vertices_per_convex_hull()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT), decomposition_default->get_plane_downsampling()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT), decomposition_default->get_convex_hull_downsampling()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), decomposition_default->get_normalize_mesh()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT), static_cast<int>(decomposition_default->get_mode())));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), decomposition_default->get_convex_hull_approximation()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT), decomposition_default->get_max_convex_hulls()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), decomposition_default->get_project_hull_vertices()));
 | 
						|
 | 
						|
			// Primitives: Box, Sphere, Cylinder, Capsule.
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), Vector3(2.0, 2.0, 2.0)));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), 1.0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), 1.0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), Vector3()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT), Vector3()));
 | 
						|
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT), 0.1f));
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MESH: {
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/fallback_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,1,degrees"), 20.0f));
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/fallback_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), ""));
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.anim,*.tres"), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/fallback_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
 | 
						|
 | 
						|
			for (int i = 0; i < 256; i++) {
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.anim,*.tres"), ""));
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/fallback_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), ""));
 | 
						|
				r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "node/script", PROPERTY_HINT_RESOURCE_TYPE, "Script"), Variant()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_velocity_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimizer/max_precision_error", PROPERTY_HINT_NONE, "1,6,1"), 3));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "node/script", PROPERTY_HINT_RESOURCE_TYPE, "Script"), Variant()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "rest_pose/load_pose", PROPERTY_HINT_ENUM, "Default Pose,Use AnimationPlayer,Load External Animation", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "rest_pose/external_animation_library", PROPERTY_HINT_RESOURCE_TYPE, "Animation,AnimationLibrary", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant()));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "rest_pose/selected_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), ""));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "rest_pose/selected_timestamp", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT), 0.0f));
 | 
						|
			String mismatched_or_empty_profile_warning = String(
 | 
						|
					"The external rest animation is missing some bones. "
 | 
						|
					"Consider disabling Remove Immutable Tracks on the other file."); // TODO: translate.
 | 
						|
			r_options->push_back(ImportOption(
 | 
						|
					PropertyInfo(
 | 
						|
							Variant::STRING, U"rest_pose/\u26A0_validation_warning/mismatched_or_empty_profile",
 | 
						|
							PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY),
 | 
						|
					Variant(mismatched_or_empty_profile_warning)));
 | 
						|
			String profile_must_not_be_retargeted_warning = String(
 | 
						|
					"This external rest animation appears to have been imported with a BoneMap. "
 | 
						|
					"Disable the bone map when exporting a rest animation from the reference model."); // TODO: translate.
 | 
						|
			r_options->push_back(ImportOption(
 | 
						|
					PropertyInfo(
 | 
						|
							Variant::STRING, U"rest_pose/\u26A0_validation_warning/profile_must_not_be_retargeted",
 | 
						|
							PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY),
 | 
						|
					Variant(profile_must_not_be_retargeted_warning)));
 | 
						|
			String no_animation_warning = String(
 | 
						|
					"Select an animation: Find a FBX or glTF in a compatible rest pose "
 | 
						|
					"and export a compatible animation from its import settings."); // TODO: translate.
 | 
						|
			r_options->push_back(ImportOption(
 | 
						|
					PropertyInfo(
 | 
						|
							Variant::STRING, U"rest_pose//no_animation_chosen",
 | 
						|
							PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY),
 | 
						|
					Variant(no_animation_warning)));
 | 
						|
			r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "retarget/bone_map", PROPERTY_HINT_RESOURCE_TYPE, "BoneMap", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant()));
 | 
						|
		} break;
 | 
						|
		default: {
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
		post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
 | 
						|
	if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
 | 
						|
		return false; //if skip import
 | 
						|
	}
 | 
						|
	switch (p_category) {
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_NODE: {
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
 | 
						|
			const bool generate_physics =
 | 
						|
					p_options.has("generate/physics") &&
 | 
						|
					p_options["generate/physics"].operator bool();
 | 
						|
 | 
						|
			if (p_option.contains("physics/")) {
 | 
						|
				// Show if need to generate collisions.
 | 
						|
				return generate_physics;
 | 
						|
			}
 | 
						|
 | 
						|
			if (p_option.contains("decomposition/")) {
 | 
						|
				// Show if need to generate collisions.
 | 
						|
				if (generate_physics &&
 | 
						|
						// Show if convex is enabled.
 | 
						|
						p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
 | 
						|
					if (p_option == "decomposition/advanced") {
 | 
						|
						return true;
 | 
						|
					}
 | 
						|
 | 
						|
					const bool decomposition_advanced =
 | 
						|
							p_options.has("decomposition/advanced") &&
 | 
						|
							p_options["decomposition/advanced"].operator bool();
 | 
						|
 | 
						|
					if (p_option == "decomposition/precision") {
 | 
						|
						return !decomposition_advanced;
 | 
						|
					} else {
 | 
						|
						return decomposition_advanced;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
 | 
						|
			if (p_option == "primitive/position" || p_option == "primitive/rotation") {
 | 
						|
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
 | 
						|
				return generate_physics &&
 | 
						|
						physics_shape >= SHAPE_TYPE_BOX;
 | 
						|
			}
 | 
						|
 | 
						|
			if (p_option == "primitive/size") {
 | 
						|
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
 | 
						|
				return generate_physics &&
 | 
						|
						physics_shape == SHAPE_TYPE_BOX;
 | 
						|
			}
 | 
						|
 | 
						|
			if (p_option == "primitive/radius") {
 | 
						|
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
 | 
						|
				return generate_physics &&
 | 
						|
						(physics_shape == SHAPE_TYPE_SPHERE ||
 | 
						|
								physics_shape == SHAPE_TYPE_CYLINDER ||
 | 
						|
								physics_shape == SHAPE_TYPE_CAPSULE);
 | 
						|
			}
 | 
						|
 | 
						|
			if (p_option == "primitive/height") {
 | 
						|
				const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
 | 
						|
				return generate_physics &&
 | 
						|
						(physics_shape == SHAPE_TYPE_CYLINDER ||
 | 
						|
								physics_shape == SHAPE_TYPE_CAPSULE);
 | 
						|
			}
 | 
						|
 | 
						|
			if (p_option == "occluder/simplification_distance") {
 | 
						|
				// Show only if occluder generation is enabled
 | 
						|
				return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED;
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MESH: {
 | 
						|
			if (p_option == "save_to_file/path") {
 | 
						|
				return p_options["save_to_file/enabled"];
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
 | 
						|
			if (p_option == "use_external/path") {
 | 
						|
				return p_options["use_external/enabled"];
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
 | 
						|
			if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
 | 
						|
				return p_options["save_to_file/enabled"];
 | 
						|
			}
 | 
						|
			if (p_option.begins_with("slice_")) {
 | 
						|
				int max_slice = p_options["slices/amount"];
 | 
						|
				int slice = p_option.get_slicec('_', 1).to_int() - 1;
 | 
						|
				if (slice >= max_slice) {
 | 
						|
					return false;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
 | 
						|
			if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
 | 
						|
			const bool use_retarget = Object::cast_to<BoneMap>(p_options["retarget/bone_map"].get_validated_object()) != nullptr;
 | 
						|
			if (!use_retarget && p_option != "retarget/bone_map" && p_option.begins_with("retarget/")) {
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			int rest_warning = 0;
 | 
						|
			if (p_option.begins_with("rest_pose/")) {
 | 
						|
				if (!p_options.has("rest_pose/load_pose") || int(p_options["rest_pose/load_pose"]) == 0) {
 | 
						|
					if (p_option != "rest_pose/load_pose") {
 | 
						|
						return false;
 | 
						|
					}
 | 
						|
				} else if (int(p_options["rest_pose/load_pose"]) == 1) {
 | 
						|
					if (p_option == "rest_pose/external_animation_library") {
 | 
						|
						return false;
 | 
						|
					}
 | 
						|
				} else if (int(p_options["rest_pose/load_pose"]) == 2) {
 | 
						|
					Object *res = p_options["rest_pose/external_animation_library"];
 | 
						|
					Ref<Animation> anim(res);
 | 
						|
					if (anim.is_valid() && p_option == "rest_pose/selected_animation") {
 | 
						|
						return false;
 | 
						|
					}
 | 
						|
					Ref<AnimationLibrary> library(res);
 | 
						|
					String selected_animation_name = p_options["rest_pose/selected_animation"];
 | 
						|
					if (library.is_valid()) {
 | 
						|
						List<StringName> anim_list;
 | 
						|
						library->get_animation_list(&anim_list);
 | 
						|
						if (anim_list.size() == 1) {
 | 
						|
							selected_animation_name = String(anim_list.front()->get());
 | 
						|
						}
 | 
						|
						if (library->has_animation(selected_animation_name)) {
 | 
						|
							anim = library->get_animation(selected_animation_name);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					int found_bone_count = 0;
 | 
						|
					Ref<BoneMap> bone_map;
 | 
						|
					Ref<SkeletonProfile> prof;
 | 
						|
					if (p_options.has("retarget/bone_map")) {
 | 
						|
						bone_map = p_options["retarget/bone_map"];
 | 
						|
					}
 | 
						|
					if (bone_map.is_valid()) {
 | 
						|
						prof = bone_map->get_profile();
 | 
						|
					}
 | 
						|
					if (anim.is_valid()) {
 | 
						|
						HashSet<StringName> target_bones;
 | 
						|
						if (bone_map.is_valid() && prof.is_valid()) {
 | 
						|
							for (int target_i = 0; target_i < prof->get_bone_size(); target_i++) {
 | 
						|
								StringName skeleton_bone_name = bone_map->get_skeleton_bone_name(prof->get_bone_name(target_i));
 | 
						|
								if (skeleton_bone_name) {
 | 
						|
									target_bones.insert(skeleton_bone_name);
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
						for (int track_i = 0; track_i < anim->get_track_count(); track_i++) {
 | 
						|
							if (anim->track_get_type(track_i) != Animation::TYPE_POSITION_3D && anim->track_get_type(track_i) != Animation::TYPE_ROTATION_3D) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							NodePath path = anim->track_get_path(track_i);
 | 
						|
							StringName node_path = path.get_concatenated_names();
 | 
						|
							StringName skeleton_bone = path.get_concatenated_subnames();
 | 
						|
							if (skeleton_bone) {
 | 
						|
								if (String(node_path).begins_with("%")) {
 | 
						|
									rest_warning = 1;
 | 
						|
								}
 | 
						|
								if (target_bones.has(skeleton_bone)) {
 | 
						|
									target_bones.erase(skeleton_bone);
 | 
						|
								}
 | 
						|
								found_bone_count++;
 | 
						|
							}
 | 
						|
						}
 | 
						|
						if ((found_bone_count < 15 || !target_bones.is_empty()) && rest_warning != 1) {
 | 
						|
							rest_warning = 2; // heuristic: animation targeted too few bones.
 | 
						|
						}
 | 
						|
					} else {
 | 
						|
						rest_warning = 3;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (p_option.begins_with("rest_pose/") && p_option.ends_with("profile_must_not_be_retargeted")) {
 | 
						|
					return rest_warning == 1;
 | 
						|
				}
 | 
						|
				if (p_option.begins_with("rest_pose/") && p_option.ends_with("mismatched_or_empty_profile")) {
 | 
						|
					return rest_warning == 2;
 | 
						|
				}
 | 
						|
				if (p_option.begins_with("rest_pose/") && p_option.ends_with("no_animation_chosen")) {
 | 
						|
					return rest_warning == 3;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		default: {
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// TODO: If there are more than 2 or equal get_internal_option_visibility method, visibility state is broken.
 | 
						|
	for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
		Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), _scene_import_type, p_option, p_options);
 | 
						|
		if (ret.get_type() == Variant::BOOL) {
 | 
						|
			return ret;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
 | 
						|
	switch (p_category) {
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_NODE: {
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
 | 
						|
			if (
 | 
						|
					p_option == "generate/physics" ||
 | 
						|
					p_option == "physics/shape_type" ||
 | 
						|
					p_option.contains("decomposition/") ||
 | 
						|
					p_option.contains("primitive/")) {
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MESH: {
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
 | 
						|
		} break;
 | 
						|
		case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
 | 
						|
		} break;
 | 
						|
		default: {
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
		Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
 | 
						|
		if (ret.get_type() == Variant::BOOL) {
 | 
						|
			return ret;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), ""));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), ""));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "nodes/root_script", PROPERTY_HINT_RESOURCE_TYPE, "Script"), Variant()));
 | 
						|
 | 
						|
	List<String> script_extensions;
 | 
						|
	ResourceLoader::get_recognized_extensions_for_type("Script", &script_extensions);
 | 
						|
 | 
						|
	String script_ext_hint;
 | 
						|
 | 
						|
	for (const String &E : script_extensions) {
 | 
						|
		if (!script_ext_hint.is_empty()) {
 | 
						|
			script_ext_hint += ",";
 | 
						|
		}
 | 
						|
		script_ext_hint += "*." + E;
 | 
						|
	}
 | 
						|
	bool trimming_defaults_on = p_path.has_extension("fbx");
 | 
						|
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/import_as_skeleton_bones"), false));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/use_name_suffixes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/use_node_type_suffixes"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static,Static Lightmaps,Dynamic", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/force_disable_compression"), false));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), trimming_defaults_on));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks"), true));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import_rest_as_RESET"), false));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/extract", PROPERTY_HINT_ENUM, "Keep Internal,Extract Once,Extract and Overwrite"), 0));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/extract_format", PROPERTY_HINT_ENUM, "Text (*.tres),Binary (*.res),Material (*.material)"), 0));
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "materials/extract_path", PROPERTY_HINT_DIR, ""), ""));
 | 
						|
 | 
						|
	r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
 | 
						|
 | 
						|
	for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
		post_importer_plugins.write[i]->get_import_options(p_path, r_options);
 | 
						|
	}
 | 
						|
 | 
						|
	for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
 | 
						|
		importer_elem->get_import_options(p_path, r_options);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
 | 
						|
	for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
 | 
						|
		importer_elem->handle_compatibility_options(p_import_params);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
 | 
						|
	if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
 | 
						|
		p_node->set_owner(p_new_owner);
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		Node *n = p_node->get_child(i);
 | 
						|
		_replace_owner(n, p_scene, p_new_owner);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) {
 | 
						|
	Array skin_pose_transform_array;
 | 
						|
 | 
						|
	const Ref<Skin> skin = p_src_mesh_node->get_skin();
 | 
						|
	if (skin.is_valid()) {
 | 
						|
		NodePath skeleton_path = p_src_mesh_node->get_skeleton_path();
 | 
						|
		const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path);
 | 
						|
		const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
 | 
						|
		if (skeleton) {
 | 
						|
			int bind_count = skin->get_bind_count();
 | 
						|
 | 
						|
			for (int i = 0; i < bind_count; i++) {
 | 
						|
				Transform3D bind_pose = skin->get_bind_pose(i);
 | 
						|
				String bind_name = skin->get_bind_name(i);
 | 
						|
 | 
						|
				int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name);
 | 
						|
				ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array());
 | 
						|
 | 
						|
				Transform3D bp_global_rest;
 | 
						|
				if (bone_idx >= 0) {
 | 
						|
					bp_global_rest = skeleton->get_bone_global_pose(bone_idx);
 | 
						|
				} else {
 | 
						|
					bp_global_rest = skeleton->get_bone_global_pose(i);
 | 
						|
				}
 | 
						|
 | 
						|
				skin_pose_transform_array.push_back(bp_global_rest * bind_pose);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return skin_pose_transform_array;
 | 
						|
}
 | 
						|
 | 
						|
Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
 | 
						|
	ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
 | 
						|
	if (src_mesh_node) {
 | 
						|
		//is mesh
 | 
						|
		MeshInstance3D *mesh_node = memnew(MeshInstance3D);
 | 
						|
		mesh_node->set_name(src_mesh_node->get_name());
 | 
						|
		mesh_node->set_transform(src_mesh_node->get_transform());
 | 
						|
		mesh_node->set_skin(src_mesh_node->get_skin());
 | 
						|
		mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
 | 
						|
		mesh_node->merge_meta_from(src_mesh_node);
 | 
						|
 | 
						|
		Ref<ImporterMesh> importer_mesh = src_mesh_node->get_mesh();
 | 
						|
		if (importer_mesh.is_valid()) {
 | 
						|
			Ref<ArrayMesh> mesh;
 | 
						|
			if (!importer_mesh->has_mesh()) {
 | 
						|
				//do mesh processing
 | 
						|
 | 
						|
				bool generate_lods = p_generate_lods;
 | 
						|
				float merge_angle = 20.0f;
 | 
						|
				bool create_shadow_meshes = p_create_shadow_meshes;
 | 
						|
				bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
 | 
						|
				String save_to_file;
 | 
						|
 | 
						|
				String mesh_id = importer_mesh->get_meta("import_id", importer_mesh->get_name());
 | 
						|
 | 
						|
				if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
 | 
						|
					Dictionary mesh_settings = p_mesh_data[mesh_id];
 | 
						|
					{
 | 
						|
						//fill node settings for this node with default values
 | 
						|
						List<ImportOption> iopts;
 | 
						|
						get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH, &iopts);
 | 
						|
						for (const ImportOption &E : iopts) {
 | 
						|
							if (!mesh_settings.has(E.option.name)) {
 | 
						|
								mesh_settings[E.option.name] = E.default_value;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (mesh_settings.has("generate/shadow_meshes")) {
 | 
						|
						int shadow_meshes = mesh_settings["generate/shadow_meshes"];
 | 
						|
						if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
 | 
						|
							create_shadow_meshes = true;
 | 
						|
						} else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
 | 
						|
							create_shadow_meshes = false;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (mesh_settings.has("generate/lightmap_uv")) {
 | 
						|
						int lightmap_uv = mesh_settings["generate/lightmap_uv"];
 | 
						|
						if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
 | 
						|
							bake_lightmaps = true;
 | 
						|
						} else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
 | 
						|
							bake_lightmaps = false;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (mesh_settings.has("generate/lods")) {
 | 
						|
						int lods = mesh_settings["generate/lods"];
 | 
						|
						if (lods == MESH_OVERRIDE_ENABLE) {
 | 
						|
							generate_lods = true;
 | 
						|
						} else if (lods == MESH_OVERRIDE_DISABLE) {
 | 
						|
							generate_lods = false;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (mesh_settings.has("lods/normal_merge_angle")) {
 | 
						|
						merge_angle = mesh_settings["lods/normal_merge_angle"];
 | 
						|
					}
 | 
						|
 | 
						|
					if (bool(mesh_settings.get("save_to_file/enabled", false))) {
 | 
						|
						save_to_file = mesh_settings.get("save_to_file/path", String());
 | 
						|
						if (!ResourceUID::ensure_path(save_to_file).is_resource_file()) {
 | 
						|
							save_to_file = "";
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
						post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, importer_mesh, mesh_settings);
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (bake_lightmaps) {
 | 
						|
					Transform3D xf;
 | 
						|
					Node3D *n = src_mesh_node;
 | 
						|
					while (n) {
 | 
						|
						xf = n->get_transform() * xf;
 | 
						|
						n = n->get_parent_node_3d();
 | 
						|
					}
 | 
						|
 | 
						|
					Vector<uint8_t> lightmap_cache;
 | 
						|
					importer_mesh->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
 | 
						|
 | 
						|
					if (!lightmap_cache.is_empty()) {
 | 
						|
						if (r_lightmap_caches.is_empty()) {
 | 
						|
							r_lightmap_caches.push_back(lightmap_cache);
 | 
						|
						} else {
 | 
						|
							String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
 | 
						|
 | 
						|
							for (int i = 0; i < r_lightmap_caches.size(); i++) {
 | 
						|
								String md5 = String::md5(r_lightmap_caches[i].ptr());
 | 
						|
								if (new_md5 < md5) {
 | 
						|
									r_lightmap_caches.insert(i, lightmap_cache);
 | 
						|
									break;
 | 
						|
								}
 | 
						|
 | 
						|
								if (new_md5 == md5) {
 | 
						|
									break;
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (generate_lods) {
 | 
						|
					Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
 | 
						|
					importer_mesh->generate_lods(merge_angle, skin_pose_transform_array);
 | 
						|
				}
 | 
						|
 | 
						|
				if (create_shadow_meshes) {
 | 
						|
					importer_mesh->create_shadow_mesh();
 | 
						|
				}
 | 
						|
 | 
						|
				importer_mesh->optimize_indices();
 | 
						|
 | 
						|
				if (!save_to_file.is_empty()) {
 | 
						|
					String save_res_path = ResourceUID::ensure_path(save_to_file);
 | 
						|
					Ref<Mesh> existing = ResourceCache::get_ref(save_res_path);
 | 
						|
					if (existing.is_valid()) {
 | 
						|
						//if somehow an existing one is useful, create
 | 
						|
						existing->reset_state();
 | 
						|
					}
 | 
						|
					mesh = importer_mesh->get_mesh(existing);
 | 
						|
 | 
						|
					Error err = ResourceSaver::save(mesh, save_res_path); //override
 | 
						|
					if (err != OK) {
 | 
						|
						WARN_PRINT(vformat("Failed to save mesh %s to '%s'.", mesh->get_name(), save_res_path));
 | 
						|
					}
 | 
						|
					if (err == OK && save_to_file.begins_with("uid://")) {
 | 
						|
						// slow
 | 
						|
						ResourceSaver::set_uid(save_res_path, ResourceUID::get_singleton()->text_to_id(save_to_file));
 | 
						|
					}
 | 
						|
 | 
						|
					mesh->set_path(save_res_path, true); //takeover existing, if needed
 | 
						|
 | 
						|
				} else {
 | 
						|
					mesh = importer_mesh->get_mesh();
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				mesh = importer_mesh->get_mesh();
 | 
						|
			}
 | 
						|
 | 
						|
			if (mesh.is_valid()) {
 | 
						|
				_copy_meta(importer_mesh.ptr(), mesh.ptr());
 | 
						|
				mesh_node->set_mesh(mesh);
 | 
						|
				for (int i = 0; i < mesh->get_surface_count(); i++) {
 | 
						|
					mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
 | 
						|
				}
 | 
						|
				mesh->merge_meta_from(*importer_mesh);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		switch (p_light_bake_mode) {
 | 
						|
			case LIGHT_BAKE_DISABLED: {
 | 
						|
				mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED);
 | 
						|
			} break;
 | 
						|
			case LIGHT_BAKE_DYNAMIC: {
 | 
						|
				mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC);
 | 
						|
			} break;
 | 
						|
			case LIGHT_BAKE_STATIC:
 | 
						|
			case LIGHT_BAKE_STATIC_LIGHTMAPS: {
 | 
						|
				mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC);
 | 
						|
			} break;
 | 
						|
		}
 | 
						|
 | 
						|
		mesh_node->set_layer_mask(src_mesh_node->get_layer_mask());
 | 
						|
		mesh_node->set_cast_shadows_setting(src_mesh_node->get_cast_shadows_setting());
 | 
						|
		mesh_node->set_visible(src_mesh_node->is_visible());
 | 
						|
		mesh_node->set_visibility_range_begin(src_mesh_node->get_visibility_range_begin());
 | 
						|
		mesh_node->set_visibility_range_begin_margin(src_mesh_node->get_visibility_range_begin_margin());
 | 
						|
		mesh_node->set_visibility_range_end(src_mesh_node->get_visibility_range_end());
 | 
						|
		mesh_node->set_visibility_range_end_margin(src_mesh_node->get_visibility_range_end_margin());
 | 
						|
		mesh_node->set_visibility_range_fade_mode(src_mesh_node->get_visibility_range_fade_mode());
 | 
						|
 | 
						|
		_copy_meta(p_node, mesh_node);
 | 
						|
 | 
						|
		p_node->replace_by(mesh_node);
 | 
						|
		p_node->set_owner(nullptr);
 | 
						|
		memdelete(p_node);
 | 
						|
		p_node = mesh_node;
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		_generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
 | 
						|
	}
 | 
						|
 | 
						|
	return p_node;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
 | 
						|
	for (const Ref<Shape3D> &E : p_shapes) {
 | 
						|
		CollisionShape3D *cshape = memnew(CollisionShape3D);
 | 
						|
		cshape->set_shape(E);
 | 
						|
		p_node->add_child(cshape, true);
 | 
						|
 | 
						|
		cshape->set_owner(p_node->get_owner());
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::_copy_meta(Object *p_src_object, Object *p_dst_object) {
 | 
						|
	List<StringName> meta_list;
 | 
						|
	p_src_object->get_meta_list(&meta_list);
 | 
						|
	for (const StringName &meta_key : meta_list) {
 | 
						|
		Variant meta_value = p_src_object->get_meta(meta_key);
 | 
						|
		p_dst_object->set_meta(meta_key, meta_value);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
 | 
						|
	List<StringName> anims;
 | 
						|
	p_player->get_animation_list(&anims);
 | 
						|
	Node *parent = p_player->get_parent();
 | 
						|
	ERR_FAIL_NULL(parent);
 | 
						|
	HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
 | 
						|
	bool tracks_to_add = false;
 | 
						|
	static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
 | 
						|
	for (const StringName &I : anims) {
 | 
						|
		Ref<Animation> anim = p_player->get_animation(I);
 | 
						|
		for (int i = 0; i < anim->get_track_count(); i++) {
 | 
						|
			for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
 | 
						|
				if (anim->track_get_type(i) != track_types[j]) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				switch (p_track_actions[j]) {
 | 
						|
					case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
 | 
						|
						// Do Nothing.
 | 
						|
					} break;
 | 
						|
					case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
 | 
						|
						used_tracks[j].insert(anim->track_get_path(i), 0);
 | 
						|
						tracks_to_add = true;
 | 
						|
					} break;
 | 
						|
					case ANIMATION_IMPORT_TRACKS_NEVER: {
 | 
						|
						anim->remove_track(i);
 | 
						|
						i--;
 | 
						|
					} break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!tracks_to_add) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	uint32_t pass = 0;
 | 
						|
	for (const StringName &I : anims) {
 | 
						|
		Ref<Animation> anim = p_player->get_animation(I);
 | 
						|
		for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
 | 
						|
			if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			pass++;
 | 
						|
 | 
						|
			for (int i = 0; i < anim->get_track_count(); i++) {
 | 
						|
				if (anim->track_get_type(i) != track_types[j]) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				NodePath path = anim->track_get_path(i);
 | 
						|
 | 
						|
				ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
 | 
						|
 | 
						|
				used_tracks[j][path] = pass;
 | 
						|
			}
 | 
						|
 | 
						|
			for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) {
 | 
						|
				if (J.value == pass) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				NodePath path = J.key;
 | 
						|
				Node *n = parent->get_node(path);
 | 
						|
 | 
						|
				if (j == TRACK_CHANNEL_BLEND_SHAPE) {
 | 
						|
					MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
 | 
						|
					if (mi && path.get_subname_count() > 0) {
 | 
						|
						StringName bs = path.get_subname(0);
 | 
						|
						bool valid;
 | 
						|
						float value = mi->get(bs, &valid);
 | 
						|
						if (valid) {
 | 
						|
							int track_idx = anim->add_track(track_types[j]);
 | 
						|
							anim->track_set_path(track_idx, path);
 | 
						|
							anim->track_set_imported(track_idx, true);
 | 
						|
							anim->blend_shape_track_insert_key(track_idx, 0, value);
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
				} else {
 | 
						|
					Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
 | 
						|
					Node3D *n3d = Object::cast_to<Node3D>(n);
 | 
						|
					Vector3 loc;
 | 
						|
					Quaternion rot;
 | 
						|
					Vector3 scale;
 | 
						|
					if (skel && path.get_subname_count() > 0) {
 | 
						|
						StringName bone = path.get_subname(0);
 | 
						|
						int bone_idx = skel->find_bone(bone);
 | 
						|
						if (bone_idx == -1) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
						// Note that this is using get_bone_pose to update the bone pose cache.
 | 
						|
						_ALLOW_DISCARD_ skel->get_bone_pose(bone_idx);
 | 
						|
						loc = skel->get_bone_pose_position(bone_idx);
 | 
						|
						rot = skel->get_bone_pose_rotation(bone_idx);
 | 
						|
						scale = skel->get_bone_pose_scale(bone_idx);
 | 
						|
					} else if (n3d) {
 | 
						|
						loc = n3d->get_position();
 | 
						|
						rot = n3d->get_transform().basis.get_rotation_quaternion();
 | 
						|
						scale = n3d->get_scale();
 | 
						|
					} else {
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
 | 
						|
					// Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
 | 
						|
					int insert_at_pos = -1;
 | 
						|
					for (int k = 0; k < anim->get_track_count(); k++) {
 | 
						|
						NodePath tpath = anim->track_get_path(k);
 | 
						|
 | 
						|
						if (path == tpath) {
 | 
						|
							Animation::TrackType ttype = anim->track_get_type(k);
 | 
						|
							if (insert_at_pos == -1) {
 | 
						|
								// First insert, determine whether replacing or kicking back
 | 
						|
								if (track_types[j] < ttype) {
 | 
						|
									insert_at_pos = k;
 | 
						|
									break; // No point in continuing.
 | 
						|
								} else {
 | 
						|
									insert_at_pos = k + 1;
 | 
						|
								}
 | 
						|
							} else if (ttype < track_types[j]) {
 | 
						|
								// Kick back.
 | 
						|
								insert_at_pos = k + 1;
 | 
						|
							}
 | 
						|
						} else if (insert_at_pos >= 0) {
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					int track_idx = anim->add_track(track_types[j], insert_at_pos);
 | 
						|
 | 
						|
					anim->track_set_path(track_idx, path);
 | 
						|
					anim->track_set_imported(track_idx, true);
 | 
						|
					switch (j) {
 | 
						|
						case TRACK_CHANNEL_POSITION: {
 | 
						|
							anim->position_track_insert_key(track_idx, 0, loc);
 | 
						|
						} break;
 | 
						|
						case TRACK_CHANNEL_ROTATION: {
 | 
						|
							anim->rotation_track_insert_key(track_idx, 0, rot);
 | 
						|
						} break;
 | 
						|
						case TRACK_CHANNEL_SCALE: {
 | 
						|
							anim->scale_track_insert_key(track_idx, 0, scale);
 | 
						|
						} break;
 | 
						|
						default: {
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
 | 
						|
	Ref<EditorSceneFormatImporter> importer;
 | 
						|
	String ext = p_source_file.get_extension().to_lower();
 | 
						|
 | 
						|
	// TRANSLATORS: This is an editor progress label.
 | 
						|
	EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
 | 
						|
	progress.step(TTR("Importing Scene..."), 0);
 | 
						|
 | 
						|
	for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
 | 
						|
		List<String> extensions;
 | 
						|
		importer_elem->get_extensions(&extensions);
 | 
						|
 | 
						|
		for (const String &F : extensions) {
 | 
						|
			if (F.to_lower() == ext) {
 | 
						|
				importer = importer_elem;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (importer.is_valid()) {
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_COND_V(importer.is_null(), nullptr);
 | 
						|
	ERR_FAIL_COND_V(p_options.is_empty(), nullptr);
 | 
						|
 | 
						|
	Error err = OK;
 | 
						|
 | 
						|
	Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS | EditorSceneFormatImporter::IMPORT_FORCE_DISABLE_MESH_COMPRESSION, p_options, nullptr, &err);
 | 
						|
	if (!scene || err != OK) {
 | 
						|
		return nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
	_pre_fix_global(scene, p_options);
 | 
						|
 | 
						|
	HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
 | 
						|
	List<Pair<NodePath, Node *>> node_renames;
 | 
						|
	_pre_fix_node(scene, scene, collision_map, nullptr, node_renames, p_options);
 | 
						|
 | 
						|
	return scene;
 | 
						|
}
 | 
						|
 | 
						|
static Error convert_path_to_uid(ResourceUID::ID p_source_id, const String &p_hash_str, Dictionary &p_settings, const String &p_path_key, const String &p_fallback_path_key) {
 | 
						|
	const String &raw_save_path = p_settings[p_path_key];
 | 
						|
	String save_path = ResourceUID::ensure_path(raw_save_path);
 | 
						|
	if (raw_save_path.begins_with("uid://")) {
 | 
						|
		if (save_path.is_empty() || !DirAccess::exists(save_path.get_base_dir())) {
 | 
						|
			if (p_settings.has(p_fallback_path_key)) {
 | 
						|
				String fallback_save_path = p_settings[p_fallback_path_key];
 | 
						|
				if (!fallback_save_path.is_empty() && DirAccess::exists(fallback_save_path.get_base_dir())) {
 | 
						|
					save_path = fallback_save_path;
 | 
						|
					ResourceUID::get_singleton()->add_id(ResourceUID::get_singleton()->text_to_id(raw_save_path), save_path);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			p_settings[p_fallback_path_key] = save_path;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	ERR_FAIL_COND_V(!save_path.is_empty() && !DirAccess::exists(save_path.get_base_dir()), ERR_FILE_BAD_PATH);
 | 
						|
	if (!save_path.is_empty() && !raw_save_path.begins_with("uid://")) {
 | 
						|
		const ResourceUID::ID id = ResourceLoader::get_resource_uid(save_path);
 | 
						|
		if (id != ResourceUID::INVALID_ID) {
 | 
						|
			p_settings[p_path_key] = ResourceUID::get_singleton()->id_to_text(id);
 | 
						|
		} else {
 | 
						|
			ResourceUID::ID save_id = hash64_murmur3_64(p_hash_str.hash64(), p_source_id) & 0x7FFFFFFFFFFFFFFF;
 | 
						|
			if (ResourceUID::get_singleton()->has_id(save_id)) {
 | 
						|
				if (save_path != ResourceUID::get_singleton()->get_id_path(save_id)) {
 | 
						|
					// The user has specified a path which does not match the default UID.
 | 
						|
					save_id = ResourceUID::get_singleton()->create_id_for_path(save_path);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			p_settings[p_path_key] = ResourceUID::get_singleton()->id_to_text(save_id);
 | 
						|
			ResourceUID::get_singleton()->add_id(save_id, save_path);
 | 
						|
		}
 | 
						|
		p_settings[p_fallback_path_key] = save_path;
 | 
						|
	}
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
Error ResourceImporterScene::_check_resource_save_paths(ResourceUID::ID p_source_id, const String &p_hash_suffix, const Dictionary &p_data) {
 | 
						|
	for (const KeyValue<Variant, Variant> &kv : p_data) {
 | 
						|
		Dictionary settings = kv.value;
 | 
						|
 | 
						|
		if (bool(settings.get("save_to_file/enabled", false)) && settings.has("save_to_file/path")) {
 | 
						|
			String to_hash = kv.key.operator String() + p_hash_suffix;
 | 
						|
			Error ret = convert_path_to_uid(p_source_id, to_hash, settings, "save_to_file/path", "save_to_file/fallback_path");
 | 
						|
			ERR_FAIL_COND_V_MSG(ret != OK, ret, vformat("Resource save path %s not valid. Ensure parent directory has been created.", settings.has("save_to_file/path")));
 | 
						|
		}
 | 
						|
 | 
						|
		if (settings.has("slices/amount")) {
 | 
						|
			int slice_count = settings["slices/amount"];
 | 
						|
			for (int si = 0; si < slice_count; si++) {
 | 
						|
				if (bool(settings.get("slice_" + itos(si + 1) + "/save_to_file/enabled", false)) &&
 | 
						|
						settings.has("slice_" + itos(si + 1) + "/save_to_file/path")) {
 | 
						|
					String to_hash = kv.key.operator String() + p_hash_suffix + itos(si + 1);
 | 
						|
					Error ret = convert_path_to_uid(p_source_id, to_hash, settings,
 | 
						|
							"slice_" + itos(si + 1) + "/save_to_file/path",
 | 
						|
							"slice_" + itos(si + 1) + "/save_to_file/fallback_path");
 | 
						|
					ERR_FAIL_COND_V_MSG(ret != OK, ret, vformat("Slice save path %s not valid. Ensure parent directory has been created.", settings.has("save_to_file/path")));
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
Error ResourceImporterScene::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
 | 
						|
	const String &src_path = p_source_file;
 | 
						|
 | 
						|
	Ref<EditorSceneFormatImporter> importer;
 | 
						|
	String ext = src_path.get_extension().to_lower();
 | 
						|
 | 
						|
	EditorProgress progress("import", TTR("Import Scene"), 104);
 | 
						|
	progress.step(TTR("Importing Scene..."), 0);
 | 
						|
 | 
						|
	for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
 | 
						|
		List<String> extensions;
 | 
						|
		importer_elem->get_extensions(&extensions);
 | 
						|
 | 
						|
		for (const String &F : extensions) {
 | 
						|
			if (F.to_lower() == ext) {
 | 
						|
				importer = importer_elem;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (importer.is_valid()) {
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_COND_V(importer.is_null(), ERR_FILE_UNRECOGNIZED);
 | 
						|
	ERR_FAIL_COND_V(p_options.is_empty(), ERR_BUG);
 | 
						|
 | 
						|
	int import_flags = 0;
 | 
						|
 | 
						|
	if (_scene_import_type == "AnimationLibrary") {
 | 
						|
		import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
 | 
						|
		import_flags |= EditorSceneFormatImporter::IMPORT_DISCARD_MESHES_AND_MATERIALS;
 | 
						|
	} else if (bool(p_options["animation/import"])) {
 | 
						|
		import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
 | 
						|
	}
 | 
						|
 | 
						|
	if (bool(p_options["skins/use_named_skins"])) {
 | 
						|
		import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
 | 
						|
	}
 | 
						|
 | 
						|
	bool ensure_tangents = p_options["meshes/ensure_tangents"];
 | 
						|
	if (ensure_tangents) {
 | 
						|
		import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
 | 
						|
	}
 | 
						|
 | 
						|
	bool force_disable_compression = p_options["meshes/force_disable_compression"];
 | 
						|
	if (force_disable_compression) {
 | 
						|
		import_flags |= EditorSceneFormatImporter::IMPORT_FORCE_DISABLE_MESH_COMPRESSION;
 | 
						|
	}
 | 
						|
 | 
						|
	Dictionary subresources = p_options["_subresources"];
 | 
						|
 | 
						|
	Error err = OK;
 | 
						|
 | 
						|
	// Check whether any of the meshes or animations have nonexistent save paths
 | 
						|
	// and if they do, fail the import immediately.
 | 
						|
	if (subresources.has("meshes")) {
 | 
						|
		err = _check_resource_save_paths(p_source_id, "m", subresources["meshes"]);
 | 
						|
		if (err != OK) {
 | 
						|
			return err;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (subresources.has("animations")) {
 | 
						|
		err = _check_resource_save_paths(p_source_id, "a", subresources["animations"]);
 | 
						|
		if (err != OK) {
 | 
						|
			return err;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	List<String> missing_deps; // for now, not much will be done with this
 | 
						|
	Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err);
 | 
						|
	if (!scene || err != OK) {
 | 
						|
		return err;
 | 
						|
	}
 | 
						|
 | 
						|
	bool apply_root = true;
 | 
						|
	if (p_options.has("nodes/apply_root_scale")) {
 | 
						|
		apply_root = p_options["nodes/apply_root_scale"];
 | 
						|
	}
 | 
						|
	real_t root_scale = 1;
 | 
						|
	if (p_options.has("nodes/root_scale")) {
 | 
						|
		root_scale = p_options["nodes/root_scale"];
 | 
						|
	}
 | 
						|
	if (Object::cast_to<Node3D>(scene)) {
 | 
						|
		Node3D *scene_3d = Object::cast_to<Node3D>(scene);
 | 
						|
		Vector3 scale = Vector3(root_scale, root_scale, root_scale);
 | 
						|
		if (apply_root) {
 | 
						|
			_apply_permanent_scale_to_descendants(scene, scale);
 | 
						|
		} else {
 | 
						|
			scene_3d->scale(scale);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_pre_fix_global(scene, p_options);
 | 
						|
 | 
						|
	HashSet<Ref<ImporterMesh>> scanned_meshes;
 | 
						|
	HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
 | 
						|
	Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
 | 
						|
	List<Pair<NodePath, Node *>> node_renames;
 | 
						|
 | 
						|
	_pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames, p_options);
 | 
						|
 | 
						|
	for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
		post_importer_plugins.write[i]->pre_process(scene, p_options);
 | 
						|
	}
 | 
						|
 | 
						|
	// data in _subresources may be modified by pre_process(), so wait until now to check.
 | 
						|
	Dictionary node_data;
 | 
						|
	if (subresources.has("nodes")) {
 | 
						|
		node_data = subresources["nodes"];
 | 
						|
	}
 | 
						|
 | 
						|
	Dictionary material_data;
 | 
						|
	if (subresources.has("materials")) {
 | 
						|
		material_data = subresources["materials"];
 | 
						|
	}
 | 
						|
 | 
						|
	Dictionary animation_data;
 | 
						|
	if (subresources.has("animations")) {
 | 
						|
		animation_data = subresources["animations"];
 | 
						|
	}
 | 
						|
 | 
						|
	Dictionary mesh_data;
 | 
						|
	if (subresources.has("meshes")) {
 | 
						|
		mesh_data = subresources["meshes"];
 | 
						|
	}
 | 
						|
 | 
						|
	float fps = 30;
 | 
						|
	if (p_options.has(SNAME("animation/fps"))) {
 | 
						|
		fps = (float)p_options[SNAME("animation/fps")];
 | 
						|
	}
 | 
						|
	bool remove_immutable_tracks = p_options.has("animation/remove_immutable_tracks") ? (bool)p_options["animation/remove_immutable_tracks"] : true;
 | 
						|
	_pre_fix_animations(scene, scene, node_data, animation_data, fps);
 | 
						|
	_post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0, p_source_file, p_options);
 | 
						|
	_post_fix_animations(scene, scene, node_data, animation_data, fps, remove_immutable_tracks);
 | 
						|
 | 
						|
	String root_type = p_options["nodes/root_type"];
 | 
						|
	Ref<Script> root_script = p_options["nodes/root_script"];
 | 
						|
	scene = _replace_node_with_type_and_script(scene, root_type, root_script);
 | 
						|
 | 
						|
	String root_name = p_options["nodes/root_name"];
 | 
						|
	if (!root_name.is_empty() && root_name != "Scene Root") {
 | 
						|
		// TODO: Remove `&& root_name != "Scene Root"` for Godot 5.0.
 | 
						|
		// For backwards compatibility with existing .import files,
 | 
						|
		// treat "Scene Root" as having no root name override.
 | 
						|
		scene->set_name(root_name);
 | 
						|
	} else if (String(scene->get_name()).is_empty()) {
 | 
						|
		scene->set_name(p_save_path.get_file().get_basename());
 | 
						|
	}
 | 
						|
 | 
						|
	if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) {
 | 
						|
		Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D);
 | 
						|
		occ->set_arrays(occluder_arrays.first, occluder_arrays.second);
 | 
						|
		OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D);
 | 
						|
		occluder_instance->set_occluder(occ);
 | 
						|
		scene->add_child(occluder_instance, true);
 | 
						|
		occluder_instance->set_owner(scene);
 | 
						|
	}
 | 
						|
 | 
						|
	bool gen_lods = bool(p_options["meshes/generate_lods"]);
 | 
						|
	bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
 | 
						|
	int light_bake_mode = p_options["meshes/light_baking"];
 | 
						|
	float texel_size = p_options["meshes/lightmap_texel_size"];
 | 
						|
	float lightmap_texel_size = MAX(0.001, texel_size);
 | 
						|
 | 
						|
	Vector<uint8_t> src_lightmap_cache;
 | 
						|
	Vector<Vector<uint8_t>> mesh_lightmap_caches;
 | 
						|
 | 
						|
	{
 | 
						|
		src_lightmap_cache = FileAccess::get_file_as_bytes(p_source_file + ".unwrap_cache", &err);
 | 
						|
		if (err != OK) {
 | 
						|
			src_lightmap_cache.clear();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	scene = _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
 | 
						|
 | 
						|
	if (mesh_lightmap_caches.size()) {
 | 
						|
		Ref<FileAccess> f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
 | 
						|
		if (f.is_valid()) {
 | 
						|
			f->store_32(mesh_lightmap_caches.size());
 | 
						|
			for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
 | 
						|
				String md5 = String::md5(mesh_lightmap_caches[i].ptr());
 | 
						|
				f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	err = OK;
 | 
						|
 | 
						|
	progress.step(TTR("Running Custom Script..."), 2);
 | 
						|
 | 
						|
	String post_import_script_path = p_options["import_script/path"];
 | 
						|
 | 
						|
	Ref<EditorScenePostImport> post_import_script;
 | 
						|
 | 
						|
	if (!post_import_script_path.is_empty()) {
 | 
						|
		if (post_import_script_path.is_relative_path()) {
 | 
						|
			post_import_script_path = p_source_file.get_base_dir().path_join(post_import_script_path);
 | 
						|
		}
 | 
						|
		Ref<Script> scr = ResourceLoader::load(post_import_script_path);
 | 
						|
		if (scr.is_null()) {
 | 
						|
			EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
 | 
						|
		} else if (scr->get_instance_base_type() != "EditorScenePostImport") {
 | 
						|
			EditorNode::add_io_error(TTR("Script is not a subtype of EditorScenePostImport:") + " " + post_import_script_path);
 | 
						|
		} else {
 | 
						|
			post_import_script.instantiate();
 | 
						|
			post_import_script->set_script(scr);
 | 
						|
			if (!post_import_script->get_script_instance()) {
 | 
						|
				EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
 | 
						|
				post_import_script.unref();
 | 
						|
				return ERR_CANT_CREATE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Apply RESET animation before serializing.
 | 
						|
	if (_scene_import_type == "PackedScene") {
 | 
						|
		int scene_child_count = scene->get_child_count();
 | 
						|
		for (int i = 0; i < scene_child_count; i++) {
 | 
						|
			AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i));
 | 
						|
			if (ap) {
 | 
						|
				if (ap->can_apply_reset()) {
 | 
						|
					ap->apply_reset();
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (post_import_script.is_valid()) {
 | 
						|
		post_import_script->init(p_source_file);
 | 
						|
		scene = post_import_script->post_import(scene);
 | 
						|
		if (!scene) {
 | 
						|
			EditorNode::add_io_error(
 | 
						|
					TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
 | 
						|
					TTR("Did you return a Node-derived object in the `_post_import()` method?"));
 | 
						|
			return err;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < post_importer_plugins.size(); i++) {
 | 
						|
		post_importer_plugins.write[i]->post_process(scene, p_options);
 | 
						|
	}
 | 
						|
 | 
						|
	progress.step(TTR("Saving..."), 104);
 | 
						|
 | 
						|
	int flags = 0;
 | 
						|
	if (EditorSettings::get_singleton() && EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
 | 
						|
		flags |= ResourceSaver::FLAG_COMPRESS;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_scene_import_type == "AnimationLibrary") {
 | 
						|
		Ref<AnimationLibrary> library;
 | 
						|
		for (int i = 0; i < scene->get_child_count(); i++) {
 | 
						|
			AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i));
 | 
						|
			if (ap) {
 | 
						|
				List<StringName> libs;
 | 
						|
				ap->get_animation_library_list(&libs);
 | 
						|
				if (libs.size()) {
 | 
						|
					library = ap->get_animation_library(libs.front()->get());
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (library.is_null()) {
 | 
						|
			library.instantiate(); // Will be empty
 | 
						|
		}
 | 
						|
 | 
						|
		print_verbose("Saving animation to: " + p_save_path + ".res");
 | 
						|
		err = ResourceSaver::save(library, p_save_path + ".res", flags); //do not take over, let the changed files reload themselves
 | 
						|
		ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
 | 
						|
	} else if (_scene_import_type == "PackedScene") {
 | 
						|
		Ref<PackedScene> packer = memnew(PackedScene);
 | 
						|
		packer->pack(scene);
 | 
						|
		print_verbose("Saving scene to: " + p_save_path + ".scn");
 | 
						|
		err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
 | 
						|
		ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
 | 
						|
		EditorInterface::get_singleton()->make_scene_preview(p_source_file, scene, 1024);
 | 
						|
	} else {
 | 
						|
		ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown scene import type: " + _scene_import_type);
 | 
						|
	}
 | 
						|
 | 
						|
	memdelete(scene);
 | 
						|
 | 
						|
	//this is not the time to reimport, wait until import process is done, import file is saved, etc.
 | 
						|
	//EditorNode::get_singleton()->reload_scene(p_source_file);
 | 
						|
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::scene_importers;
 | 
						|
Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins;
 | 
						|
 | 
						|
bool ResourceImporterScene::has_advanced_options() const {
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::show_advanced_options(const String &p_path) {
 | 
						|
	SceneImportSettingsDialog::get_singleton()->open_settings(p_path, _scene_import_type);
 | 
						|
}
 | 
						|
 | 
						|
ResourceImporterScene::ResourceImporterScene(const String &p_scene_import_type) {
 | 
						|
	_scene_import_type = p_scene_import_type;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::add_scene_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) {
 | 
						|
	ERR_FAIL_COND(p_importer.is_null());
 | 
						|
	if (p_first_priority) {
 | 
						|
		scene_importers.insert(0, p_importer);
 | 
						|
	} else {
 | 
						|
		scene_importers.push_back(p_importer);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
 | 
						|
	post_importer_plugins.erase(p_plugin);
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
 | 
						|
	ERR_FAIL_COND(p_plugin.is_null());
 | 
						|
	if (p_first_priority) {
 | 
						|
		post_importer_plugins.insert(0, p_plugin);
 | 
						|
	} else {
 | 
						|
		post_importer_plugins.push_back(p_plugin);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::remove_scene_importer(Ref<EditorSceneFormatImporter> p_importer) {
 | 
						|
	scene_importers.erase(p_importer);
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::clean_up_importer_plugins() {
 | 
						|
	scene_importers.clear();
 | 
						|
	post_importer_plugins.clear();
 | 
						|
}
 | 
						|
 | 
						|
void ResourceImporterScene::get_scene_importer_extensions(List<String> *p_extensions) {
 | 
						|
	for (Ref<EditorSceneFormatImporter> importer_elem : scene_importers) {
 | 
						|
		importer_elem->get_extensions(p_extensions);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
///////////////////////////////////////
 | 
						|
 | 
						|
void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
 | 
						|
	r_extensions->push_back("escn");
 | 
						|
}
 | 
						|
 | 
						|
Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
 | 
						|
	Error error;
 | 
						|
	Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
 | 
						|
	ERR_FAIL_COND_V_MSG(ps.is_null(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
 | 
						|
	Node *scene = ps->instantiate();
 | 
						|
	TypedArray<Node> nodes = scene->find_children("*", "MeshInstance3D");
 | 
						|
	for (int32_t node_i = 0; node_i < nodes.size(); node_i++) {
 | 
						|
		MeshInstance3D *mesh_3d = cast_to<MeshInstance3D>(nodes[node_i]);
 | 
						|
		Ref<ImporterMesh> mesh;
 | 
						|
		mesh.instantiate();
 | 
						|
		// Ignore the aabb, it will be recomputed.
 | 
						|
		ImporterMeshInstance3D *importer_mesh_3d = memnew(ImporterMeshInstance3D);
 | 
						|
		importer_mesh_3d->set_name(mesh_3d->get_name());
 | 
						|
		importer_mesh_3d->set_transform(mesh_3d->get_relative_transform(mesh_3d->get_parent()));
 | 
						|
		importer_mesh_3d->set_skin(mesh_3d->get_skin());
 | 
						|
		importer_mesh_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
 | 
						|
		Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d->get_mesh();
 | 
						|
		if (array_mesh_3d_mesh.is_valid()) {
 | 
						|
			// For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially.
 | 
						|
			mesh->set_name(array_mesh_3d_mesh->get_name());
 | 
						|
			for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) {
 | 
						|
				mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i));
 | 
						|
			}
 | 
						|
			for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) {
 | 
						|
				mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i),
 | 
						|
						array_mesh_3d_mesh->surface_get_arrays(surface_i),
 | 
						|
						array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i),
 | 
						|
						array_mesh_3d_mesh->surface_get_lods(surface_i),
 | 
						|
						array_mesh_3d_mesh->surface_get_material(surface_i),
 | 
						|
						array_mesh_3d_mesh->surface_get_name(surface_i),
 | 
						|
						array_mesh_3d_mesh->surface_get_format(surface_i));
 | 
						|
			}
 | 
						|
			mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode());
 | 
						|
			importer_mesh_3d->set_mesh(mesh);
 | 
						|
			mesh_3d->replace_by(importer_mesh_3d);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		Ref<Mesh> mesh_3d_mesh = mesh_3d->get_mesh();
 | 
						|
		if (mesh_3d_mesh.is_valid()) {
 | 
						|
			// For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially.
 | 
						|
			mesh->set_name(mesh_3d_mesh->get_name());
 | 
						|
			for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) {
 | 
						|
				mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i),
 | 
						|
						mesh_3d_mesh->surface_get_arrays(surface_i),
 | 
						|
						Array(),
 | 
						|
						mesh_3d_mesh->surface_get_lods(surface_i),
 | 
						|
						mesh_3d_mesh->surface_get_material(surface_i),
 | 
						|
						mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(),
 | 
						|
						mesh_3d_mesh->surface_get_format(surface_i));
 | 
						|
			}
 | 
						|
			importer_mesh_3d->set_mesh(mesh);
 | 
						|
			mesh_3d->replace_by(importer_mesh_3d);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_NULL_V(scene, nullptr);
 | 
						|
 | 
						|
	return scene;
 | 
						|
}
 |