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godot/modules
Ibrahn Sahir d1550215b0 Fix some undefined behaviour in Bullet module.
Nulling mainShape when it's deleted to avoid double free.
Initialising vector in inertia calculation to work around bug in bullet.
2018-11-16 14:20:09 +00:00
..
2018-11-03 17:19:44 +01:00
2018-10-25 15:14:47 +02:00