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godot/platform/windows
SeleckyErik d14165dae9 Simplify DisplayServerWindows pos/size message handling
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead.
This is for multiple reasons:
1) Microsoft suggest using WM_POSCHANGED is more efficient
2) RectChanged callback is only called once for most window operations
3) Simplifies message handling code
2022-01-31 18:28:48 +01:00
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2017-06-20 14:38:50 +02:00
2021-06-04 18:14:32 +01:00