You've already forked godot
							
							
				mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 12:00:25 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			275 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * RVOSimulator.cpp
 | 
						|
 * RVO2-3D Library
 | 
						|
 *
 | 
						|
 * Copyright 2008 University of North Carolina at Chapel Hill
 | 
						|
 *
 | 
						|
 * Licensed under the Apache License, Version 2.0 (the "License");
 | 
						|
 * you may not use this file except in compliance with the License.
 | 
						|
 * You may obtain a copy of the License at
 | 
						|
 *
 | 
						|
 *     http://www.apache.org/licenses/LICENSE-2.0
 | 
						|
 *
 | 
						|
 * Unless required by applicable law or agreed to in writing, software
 | 
						|
 * distributed under the License is distributed on an "AS IS" BASIS,
 | 
						|
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | 
						|
 * See the License for the specific language governing permissions and
 | 
						|
 * limitations under the License.
 | 
						|
 *
 | 
						|
 * Please send all bug reports to <geom@cs.unc.edu>.
 | 
						|
 *
 | 
						|
 * The authors may be contacted via:
 | 
						|
 *
 | 
						|
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 | 
						|
 * Dept. of Computer Science
 | 
						|
 * 201 S. Columbia St.
 | 
						|
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 | 
						|
 * Chapel Hill, N.C. 27599-3175
 | 
						|
 * United States of America
 | 
						|
 *
 | 
						|
 * <http://gamma.cs.unc.edu/RVO2/>
 | 
						|
 */
 | 
						|
 | 
						|
#include "RVOSimulator3d.h"
 | 
						|
 | 
						|
#ifdef _OPENMP
 | 
						|
#include <omp.h>
 | 
						|
#endif
 | 
						|
 | 
						|
#include "Agent3d.h"
 | 
						|
#include "KdTree3d.h"
 | 
						|
 | 
						|
namespace RVO3D {
 | 
						|
	RVOSimulator3D::RVOSimulator3D() : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(0.0f)
 | 
						|
	{
 | 
						|
		kdTree_ = new KdTree3D(this);
 | 
						|
	}
 | 
						|
 | 
						|
	RVOSimulator3D::RVOSimulator3D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity) : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(timeStep)
 | 
						|
	{
 | 
						|
		kdTree_ = new KdTree3D(this);
 | 
						|
		defaultAgent_ = new Agent3D();
 | 
						|
 | 
						|
		defaultAgent_->maxNeighbors_ = maxNeighbors;
 | 
						|
		defaultAgent_->maxSpeed_ = maxSpeed;
 | 
						|
		defaultAgent_->neighborDist_ = neighborDist;
 | 
						|
		defaultAgent_->radius_ = radius;
 | 
						|
		defaultAgent_->timeHorizon_ = timeHorizon;
 | 
						|
		defaultAgent_->velocity_ = velocity;
 | 
						|
	}
 | 
						|
 | 
						|
	RVOSimulator3D::~RVOSimulator3D()
 | 
						|
	{
 | 
						|
		if (defaultAgent_ != NULL) {
 | 
						|
			delete defaultAgent_;
 | 
						|
		}
 | 
						|
 | 
						|
		for (size_t i = 0; i < agents_.size(); ++i) {
 | 
						|
			delete agents_[i];
 | 
						|
		}
 | 
						|
 | 
						|
		if (kdTree_ != NULL) {
 | 
						|
			delete kdTree_;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	size_t RVOSimulator3D::getAgentNumAgentNeighbors(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->agentNeighbors_.size();
 | 
						|
	}
 | 
						|
 | 
						|
	size_t RVOSimulator3D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_;
 | 
						|
	}
 | 
						|
 | 
						|
	size_t RVOSimulator3D::getAgentNumORCAPlanes(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->orcaPlanes_.size();
 | 
						|
	}
 | 
						|
 | 
						|
	const Plane &RVOSimulator3D::getAgentORCAPlane(size_t agentNo, size_t planeNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->orcaPlanes_[planeNo];
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::removeAgent(size_t agentNo)
 | 
						|
	{
 | 
						|
		delete agents_[agentNo];
 | 
						|
		agents_[agentNo] = agents_.back();
 | 
						|
		agents_.pop_back();
 | 
						|
	}
 | 
						|
 | 
						|
	size_t RVOSimulator3D::addAgent(const Vector3 &position)
 | 
						|
	{
 | 
						|
		if (defaultAgent_ == NULL) {
 | 
						|
			return RVO3D_ERROR;
 | 
						|
		}
 | 
						|
 | 
						|
		Agent3D *agent = new Agent3D();
 | 
						|
 | 
						|
		agent->position_ = position;
 | 
						|
		agent->maxNeighbors_ = defaultAgent_->maxNeighbors_;
 | 
						|
		agent->maxSpeed_ = defaultAgent_->maxSpeed_;
 | 
						|
		agent->neighborDist_ = defaultAgent_->neighborDist_;
 | 
						|
		agent->radius_ = defaultAgent_->radius_;
 | 
						|
		agent->timeHorizon_ = defaultAgent_->timeHorizon_;
 | 
						|
		agent->velocity_ = defaultAgent_->velocity_;
 | 
						|
 | 
						|
		agent->id_ = agents_.size();
 | 
						|
 | 
						|
		agents_.push_back(agent);
 | 
						|
 | 
						|
		return agents_.size() - 1;
 | 
						|
	}
 | 
						|
 | 
						|
	size_t RVOSimulator3D::addAgent(const Vector3 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
 | 
						|
	{
 | 
						|
		Agent3D *agent = new Agent3D();
 | 
						|
 | 
						|
		agent->position_ = position;
 | 
						|
		agent->maxNeighbors_ = maxNeighbors;
 | 
						|
		agent->maxSpeed_ = maxSpeed;
 | 
						|
		agent->neighborDist_ = neighborDist;
 | 
						|
		agent->radius_ = radius;
 | 
						|
		agent->timeHorizon_ = timeHorizon;
 | 
						|
		agent->velocity_ = velocity;
 | 
						|
 | 
						|
		agent->id_ = agents_.size();
 | 
						|
 | 
						|
		agents_.push_back(agent);
 | 
						|
 | 
						|
		return agents_.size() - 1;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::doStep()
 | 
						|
	{
 | 
						|
		kdTree_->buildAgentTree(agents_);
 | 
						|
 | 
						|
		for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
 | 
						|
			agents_[i]->computeNeighbors(this);
 | 
						|
			agents_[i]->computeNewVelocity(this);
 | 
						|
		}
 | 
						|
 | 
						|
		for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
 | 
						|
			agents_[i]->update(this);
 | 
						|
		}
 | 
						|
 | 
						|
		globalTime_ += timeStep_;
 | 
						|
	}
 | 
						|
 | 
						|
	size_t RVOSimulator3D::getAgentMaxNeighbors(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->maxNeighbors_;
 | 
						|
	}
 | 
						|
 | 
						|
	float RVOSimulator3D::getAgentMaxSpeed(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->maxSpeed_;
 | 
						|
	}
 | 
						|
 | 
						|
	float RVOSimulator3D::getAgentNeighborDist(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->neighborDist_;
 | 
						|
	}
 | 
						|
 | 
						|
	const Vector3 &RVOSimulator3D::getAgentPosition(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->position_;
 | 
						|
	}
 | 
						|
 | 
						|
	const Vector3 &RVOSimulator3D::getAgentPrefVelocity(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->prefVelocity_;
 | 
						|
	}
 | 
						|
 | 
						|
	float RVOSimulator3D::getAgentRadius(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->radius_;
 | 
						|
	}
 | 
						|
 | 
						|
	float RVOSimulator3D::getAgentTimeHorizon(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->timeHorizon_;
 | 
						|
	}
 | 
						|
 | 
						|
	const Vector3 &RVOSimulator3D::getAgentVelocity(size_t agentNo) const
 | 
						|
	{
 | 
						|
		return agents_[agentNo]->velocity_;
 | 
						|
	}
 | 
						|
 | 
						|
	float RVOSimulator3D::getGlobalTime() const
 | 
						|
	{
 | 
						|
		return globalTime_;
 | 
						|
	}
 | 
						|
 | 
						|
	size_t RVOSimulator3D::getNumAgents() const
 | 
						|
	{
 | 
						|
		return agents_.size();
 | 
						|
	}
 | 
						|
 | 
						|
	float RVOSimulator3D::getTimeStep() const
 | 
						|
	{
 | 
						|
		return timeStep_;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
 | 
						|
	{
 | 
						|
		if (defaultAgent_ == NULL) {
 | 
						|
			defaultAgent_ = new Agent3D();
 | 
						|
		}
 | 
						|
 | 
						|
		defaultAgent_->maxNeighbors_ = maxNeighbors;
 | 
						|
		defaultAgent_->maxSpeed_ = maxSpeed;
 | 
						|
		defaultAgent_->neighborDist_ = neighborDist;
 | 
						|
		defaultAgent_->radius_ = radius;
 | 
						|
		defaultAgent_->timeHorizon_ = timeHorizon;
 | 
						|
		defaultAgent_->velocity_ = velocity;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->maxNeighbors_ = maxNeighbors;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentMaxSpeed(size_t agentNo, float maxSpeed)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->maxSpeed_ = maxSpeed;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentNeighborDist(size_t agentNo, float neighborDist)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->neighborDist_ = neighborDist;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentPosition(size_t agentNo, const Vector3 &position)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->position_ = position;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentPrefVelocity(size_t agentNo, const Vector3 &prefVelocity)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->prefVelocity_ = prefVelocity;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentRadius(size_t agentNo, float radius)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->radius_ = radius;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentTimeHorizon(size_t agentNo, float timeHorizon)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->timeHorizon_ = timeHorizon;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setAgentVelocity(size_t agentNo, const Vector3 &velocity)
 | 
						|
	{
 | 
						|
		agents_[agentNo]->velocity_ = velocity;
 | 
						|
	}
 | 
						|
 | 
						|
	void RVOSimulator3D::setTimeStep(float timeStep)
 | 
						|
	{
 | 
						|
		timeStep_ = timeStep;
 | 
						|
	}
 | 
						|
}
 |