You've already forked godot
							
							
				mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 12:00:25 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			121 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * KdTree.h
 | 
						|
 * RVO2-3D Library
 | 
						|
 *
 | 
						|
 * Copyright 2008 University of North Carolina at Chapel Hill
 | 
						|
 *
 | 
						|
 * Licensed under the Apache License, Version 2.0 (the "License");
 | 
						|
 * you may not use this file except in compliance with the License.
 | 
						|
 * You may obtain a copy of the License at
 | 
						|
 *
 | 
						|
 *     https://www.apache.org/licenses/LICENSE-2.0
 | 
						|
 *
 | 
						|
 * Unless required by applicable law or agreed to in writing, software
 | 
						|
 * distributed under the License is distributed on an "AS IS" BASIS,
 | 
						|
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | 
						|
 * See the License for the specific language governing permissions and
 | 
						|
 * limitations under the License.
 | 
						|
 *
 | 
						|
 * Please send all bug reports to <geom@cs.unc.edu>.
 | 
						|
 *
 | 
						|
 * The authors may be contacted via:
 | 
						|
 *
 | 
						|
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 | 
						|
 * Dept. of Computer Science
 | 
						|
 * 201 S. Columbia St.
 | 
						|
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 | 
						|
 * Chapel Hill, N.C. 27599-3175
 | 
						|
 * United States of America
 | 
						|
 *
 | 
						|
 * <https://gamma.cs.unc.edu/RVO2/>
 | 
						|
 */
 | 
						|
/**
 | 
						|
 * \file    KdTree.h
 | 
						|
 * \brief   Contains the KdTree class.
 | 
						|
 */
 | 
						|
#ifndef RVO3D_KD_TREE_H_
 | 
						|
#define RVO3D_KD_TREE_H_
 | 
						|
 | 
						|
#include <cstddef>
 | 
						|
#include <vector>
 | 
						|
 | 
						|
#include "Vector3.h"
 | 
						|
 | 
						|
namespace RVO3D {
 | 
						|
	class Agent3D;
 | 
						|
	class RVOSimulator3D;
 | 
						|
 | 
						|
	/**
 | 
						|
	 * \brief   Defines <i>k</i>d-trees for agents in the simulation.
 | 
						|
	 */
 | 
						|
	class KdTree3D {
 | 
						|
	public:
 | 
						|
		/**
 | 
						|
		 * \brief   Defines an agent <i>k</i>d-tree node.
 | 
						|
		 */
 | 
						|
		class AgentTreeNode3D {
 | 
						|
		public:
 | 
						|
			/**
 | 
						|
			 * \brief   The beginning node number.
 | 
						|
			 */
 | 
						|
			size_t begin;
 | 
						|
 | 
						|
			/**
 | 
						|
			 * \brief   The ending node number.
 | 
						|
			 */
 | 
						|
			size_t end;
 | 
						|
 | 
						|
			/**
 | 
						|
			 * \brief   The left node number.
 | 
						|
			 */
 | 
						|
			size_t left;
 | 
						|
 | 
						|
			/**
 | 
						|
			 * \brief   The right node number.
 | 
						|
			 */
 | 
						|
			size_t right;
 | 
						|
 | 
						|
			/**
 | 
						|
			 * \brief   The maximum coordinates.
 | 
						|
			 */
 | 
						|
			Vector3 maxCoord;
 | 
						|
 | 
						|
			/**
 | 
						|
			 * \brief   The minimum coordinates.
 | 
						|
			 */
 | 
						|
			Vector3 minCoord;
 | 
						|
		};
 | 
						|
 | 
						|
		/**
 | 
						|
		 * \brief   Constructs a <i>k</i>d-tree instance.
 | 
						|
		 * \param   sim  The simulator instance.
 | 
						|
		 */
 | 
						|
		explicit KdTree3D(RVOSimulator3D *sim);
 | 
						|
 | 
						|
		/**
 | 
						|
		 * \brief   Builds an agent <i>k</i>d-tree.
 | 
						|
		 */
 | 
						|
		void buildAgentTree(std::vector<Agent3D *> agents);
 | 
						|
 | 
						|
		void buildAgentTreeRecursive(size_t begin, size_t end, size_t node);
 | 
						|
 | 
						|
		/**
 | 
						|
		 * \brief   Computes the agent neighbors of the specified agent.
 | 
						|
		 * \param   agent    A pointer to the agent for which agent neighbors are to be computed.
 | 
						|
		 * \param   rangeSq  The squared range around the agent.
 | 
						|
		 */
 | 
						|
		void computeAgentNeighbors(Agent3D *agent, float rangeSq) const;
 | 
						|
 | 
						|
		void queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, size_t node) const;
 | 
						|
 | 
						|
		std::vector<Agent3D *> agents_;
 | 
						|
		std::vector<AgentTreeNode3D> agentTree_;
 | 
						|
		RVOSimulator3D *sim_;
 | 
						|
 | 
						|
		friend class Agent3D;
 | 
						|
		friend class RVOSimulator3D;
 | 
						|
	};
 | 
						|
}
 | 
						|
 | 
						|
#endif /* RVO3D_KD_TREE_H_ */
 |