reduz
d03b7fbe09
Refactored Node3D rotation modes
...
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
..
2021-07-13 09:25:14 -03:00
2021-10-03 17:41:43 +02:00
2021-10-22 12:59:32 +02:00
2021-08-22 00:34:02 +03:00
2021-10-25 14:34:00 -03:00
2021-02-18 17:12:46 +01:00
2021-06-19 20:49:18 -06:00
2021-10-22 12:51:10 -05:00
2021-10-05 19:13:20 +02:00
2021-09-22 13:17:07 +02:00
2021-10-25 14:34:00 -03:00
2021-08-06 12:12:37 +02:00
2021-10-21 18:44:25 +01:00
2021-10-25 14:34:00 -03:00
2021-09-22 12:56:15 +02:00
2021-10-23 16:50:00 +09:00
2021-10-07 01:07:46 +09:00
2021-10-12 00:17:27 -05:00
2021-06-19 20:49:18 -06:00
2021-07-13 09:25:14 -03:00
2021-10-16 11:28:37 +02:00
2021-10-21 18:44:25 +01:00
2021-06-03 17:45:28 -04:00
2021-10-12 00:17:27 -05:00
2021-10-19 21:17:04 +11:00
2021-10-24 21:17:58 +02:00
2021-08-27 15:43:18 +03:00
2021-10-21 19:36:16 +02:00
2021-10-15 12:09:11 +02:00
2021-09-20 20:59:33 -05:00
2021-06-28 21:17:06 +02:00
2021-10-22 12:51:10 -05:00
2021-10-22 12:51:10 -05:00
2021-04-16 17:08:36 +02:00
2021-05-25 11:54:28 +01:00
2021-10-25 14:05:37 +03:00
2021-10-25 14:05:37 +03:00
2021-06-19 20:49:18 -06:00
2021-10-22 12:51:10 -05:00
2021-05-25 11:54:28 +01:00
2021-09-30 18:28:12 +02:00
2021-09-14 17:14:06 -07:00
2021-10-21 18:44:25 +01:00
2021-09-20 20:59:33 -05:00
2021-06-19 20:49:18 -06:00
2021-10-05 19:13:20 +02:00
2021-10-09 00:20:10 +02:00
2021-10-17 12:12:20 +11:00
2021-10-12 20:20:19 +07:00
2021-01-01 20:19:21 +01:00
2021-05-05 11:44:29 +02:00