1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00
Files
godot/servers/rendering/renderer_rd/shaders
reduz cfac8972e1 More optimizations on the mobile renderer.
* Specialization constants used to disable anything not needed to draw
* Added softshadow and projector support on mobile.

This new approach ensures mobile shaders are smaller and more efficient, but relies on more pipeline versions compiled on demand.
As a result, random stalls can ocur like in Godot 3.x. These will be solved by using background compilation and fallbacks eventually (but needs to be tested first).
2021-08-13 14:30:59 -03:00
..
2021-05-03 21:54:11 +10:00
2021-04-14 11:37:52 -03:00
2021-05-03 21:54:11 +10:00
2021-07-05 17:17:45 -03:00
2021-06-05 09:28:56 -03:00
2021-07-03 23:32:34 -03:00
2021-05-11 11:21:36 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-06-05 09:28:56 -03:00
2021-06-05 09:28:56 -03:00
2021-06-05 09:28:56 -03:00
2021-06-05 09:28:56 -03:00