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godot/platform/windows
Hein-Pieter van Braam b4d369c887 Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.

This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.
2018-01-29 16:50:49 +01:00
..
2018-01-26 20:46:56 +01:00
2017-06-20 14:38:50 +02:00
2016-06-22 21:13:29 +02:00
2018-01-26 20:46:56 +01:00