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godot/scene/2d
David Nikdel 5afb64e167 Fix for camera limits
This commit makes 2D camera limits have a well defined behavior for cases when the limits are smaller than the screen rect.

Presently the RIGHT and TOP limit take prescidence simply because they are applied second. This change adjusts behavior to split the difference in cases where both the LEFT/RIGHT or TOP/BOTTOM limits would both apply.
2025-05-20 11:09:47 -04:00
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2025-05-20 11:09:47 -04:00
2025-03-15 19:20:48 +01:00
2025-04-08 20:14:28 +03:00