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ceefc0d38a04fe933f65a819e20172a60fc5cf03
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_clustered
History
BlueCube3310
189c8eb671
Implement shadowmasks for LightmapGI
...
Co-authored-by: dearthdev <
nathandearthdev@gmail.com
>
2024-12-12 11:00:28 +01:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
scene_forward_clustered.glsl
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00