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ceefc0d38a04fe933f65a819e20172a60fc5cf03
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
History
Thaddeus Crews
dc5f1b7a28
Merge pull request
#100319
from Flarkk/fix_light_shadow_range
...
Fix shadows of long range `OmniLight3D` and `SpotLight3D`
2024-12-13 16:19:39 -06:00
..
render_forward_mobile.cpp
Merge pull request
#100319
from Flarkk/fix_light_shadow_range
2024-12-13 16:19:39 -06:00
render_forward_mobile.h
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
scene_shader_forward_mobile.cpp
Merge pull request
#98747
from tetrapod00/standardize-renderer-strings
2024-12-13 16:19:37 -06:00
scene_shader_forward_mobile.h
Add specialization for directional light split blend and fog.
2024-12-03 15:12:46 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00