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godot/drivers/gles2/shaders
mookiexl f63b338e0f Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba11)
2016-10-09 17:33:20 +02:00
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2014-02-09 22:10:30 -03:00
2016-09-18 23:10:26 +02:00
2014-10-03 08:58:41 -03:00
2015-11-01 20:53:26 +01:00