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godot/editor/icons
reduz 0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
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Editor icons

This folder contains all the icons used by Godot editor (except for platform icons which are located in their respective platform folder).

See Editor icons in the documentation for details on creating icons for the Godot editor.