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Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
Godot glTF import and export module
In a nutshell, the glTF module works like this:
- The
structures/folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes. - The
extensions/folder contains glTF extensions, which are optional features that build on top of the base glTF spec. GLTFStateholds collections of structures and extensions.GLTFDocumentoperates on GLTFState and its elements.- The
editor/folder uses GLTFDocument to import and export 3D models.